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| author | Juan Linietsky | 2017-01-10 18:02:19 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-10 18:04:33 -0300 |
| commit | f3f4a11cfb9767e1d691aec431dd2f1a87a31977 (patch) | |
| tree | 7918ff8c7b366df911374c93d5077d27d788f9c3 /scene/scene_string_names.cpp | |
| parent | 6eeb994a7bbd3cb1500c42af8f3ac1227f323ce4 (diff) | |
| download | godot-f3f4a11c.tar.gz godot-f3f4a11c.tar.zst godot-f3f4a11c.zip | |
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
Diffstat (limited to 'scene/scene_string_names.cpp')
| -rw-r--r-- | scene/scene_string_names.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 8e7ca882a..bbca64f30 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -120,6 +120,9 @@ SceneStringNames::SceneStringNames() { gui_input=StaticCString::create("gui_input"); _gui_input=StaticCString::create("_gui_input"); + _unhandled_input=StaticCString::create("_unhandled_input"); + _unhandled_key_input=StaticCString::create("_unhandled_key_input"); + changed=StaticCString::create("changed"); _shader_changed=StaticCString::create("_shader_changed"); |
