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| author | Juan Linietsky | 2017-06-28 17:00:18 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-28 17:01:35 -0300 |
| commit | db3b05d2893dcaddeb3bcb10b845ff150eb50895 (patch) | |
| tree | e19d761357300ba03360593e3cbdda01e87f215e /scene/scene_string_names.cpp | |
| parent | 9e54e1f34f7ee0b100b45fa2388f25096eb90670 (diff) | |
| download | godot-db3b05d2893dcaddeb3bcb10b845ff150eb50895.tar.gz godot-db3b05d2893dcaddeb3bcb10b845ff150eb50895.tar.zst godot-db3b05d2893dcaddeb3bcb10b845ff150eb50895.zip | |
Diffstat (limited to 'scene/scene_string_names.cpp')
| -rw-r--r-- | scene/scene_string_names.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index c6277dbbb..ec71333de 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -44,7 +44,7 @@ SceneStringNames::SceneStringNames() { hide = StaticCString::create("hide"); visibility_changed = StaticCString::create("visibility_changed"); input_event = StaticCString::create("input_event"); - shader_shader = StaticCString::create("shader/shader"); + shader = StaticCString::create("shader"); shader_unshaded = StaticCString::create("shader/unshaded"); shading_mode = StaticCString::create("shader/shading_mode"); tree_entered = StaticCString::create("tree_entered"); |
