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| author | Bojidar Marinov | 2017-02-25 16:06:00 +0200 |
|---|---|---|
| committer | Bojidar Marinov | 2017-02-25 16:06:00 +0200 |
| commit | 0d6485d919e0d4685bcbcf8ec117ea698538f785 (patch) | |
| tree | 6f4e8f277036f022dbf65d4cb4c1288ff912b87a /scene/scene_string_names.cpp | |
| parent | cd52209d1b51e7df3d5a23e406560c9f0c34ed09 (diff) | |
| download | godot-0d6485d919e0d4685bcbcf8ec117ea698538f785.tar.gz godot-0d6485d919e0d4685bcbcf8ec117ea698538f785.tar.zst godot-0d6485d919e0d4685bcbcf8ec117ea698538f785.zip | |
Add emission_finished signal to Particles2D
(Also remove some Particles2D::testee method, which was unused)
Resolves #3963
Diffstat (limited to 'scene/scene_string_names.cpp')
| -rw-r--r-- | scene/scene_string_names.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index ffa35a93d..28a8c610e 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -51,6 +51,7 @@ SceneStringNames::SceneStringNames() { sleeping_state_changed=StaticCString::create("sleeping_state_changed"); finished=StaticCString::create("finished"); + emission_finished=StaticCString::create("emission_finished"); animation_finished=StaticCString::create("animation_finished"); animation_changed=StaticCString::create("animation_changed"); animation_started=StaticCString::create("animation_started"); |
