diff options
| author | Anton Yabchinskiy | 2015-07-29 23:01:36 +0300 |
|---|---|---|
| committer | Anton Yabchinskiy | 2015-07-29 23:01:36 +0300 |
| commit | dc8df8a91a995796f0f330bf6bb6b209f6dfce08 (patch) | |
| tree | 46cfe09124703b07860754d6b44e0289422e0573 /scene/resources | |
| parent | 16746f157f83d666079ba3266acec13d35b84c3f (diff) | |
| parent | 922356b903061cda7591090bf19e8346c3a78cf5 (diff) | |
| download | godot-dc8df8a91a995796f0f330bf6bb6b209f6dfce08.tar.gz godot-dc8df8a91a995796f0f330bf6bb6b209f6dfce08.tar.zst godot-dc8df8a91a995796f0f330bf6bb6b209f6dfce08.zip | |
Merge branch 'master' of github.com:okamstudio/godot
Diffstat (limited to 'scene/resources')
112 files changed, 669 insertions, 317 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 80993c7ea..afd4dc530 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,8 +42,8 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) { set_step(p_value); else if (name.begins_with("tracks/")) { - int track=name.get_slice("/",1).to_int(); - String what=name.get_slice("/",2); + int track=name.get_slicec('/',1).to_int(); + String what=name.get_slicec('/',2); if (tracks.size()==track && what=="type") { @@ -257,8 +257,8 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const { r_ret= step; else if (name.begins_with("tracks/")) { - int track=name.get_slice("/",1).to_int(); - String what=name.get_slice("/",2); + int track=name.get_slicec('/',1).to_int(); + String what=name.get_slicec('/',2); ERR_FAIL_INDEX_V( track, tracks.size(), false ); if (what=="type") { @@ -1216,8 +1216,8 @@ T Animation::_interpolate( const Vector< TKey<T> >& p_keys, float p_time, Inter if (p_ok) *p_ok=true; - - int next; + + int next=0; float c=0; // prepare for all cases of interpolation @@ -1718,7 +1718,7 @@ void Animation::clear() { -bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0,const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err,float p_alowed_angular_err,float p_max_optimizable_angle) { +bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0,const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err,float p_alowed_angular_err,float p_max_optimizable_angle,const Vector3& p_norm) { real_t c = (t1.time-t0.time)/(t2.time-t0.time); @@ -1754,6 +1754,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0,const return false; //beyond allowed error for colinearity } + if (p_norm!=Vector3() && Math::acos(pd.normalized().dot(p_norm))>p_alowed_angular_err) + return false; + t[0] = (d1-d0)/(d2-d0); } } @@ -1905,16 +1908,21 @@ void Animation::_transform_track_optimize(int p_idx,float p_alowed_linear_err,fl bool prev_erased=false; TKey<TransformKey> first_erased; + Vector3 norm; + for(int i=1;i<tt->transforms.size()-1;i++) { TKey<TransformKey> &t0 = tt->transforms[i-1]; TKey<TransformKey> &t1 = tt->transforms[i]; TKey<TransformKey> &t2 = tt->transforms[i+1]; - bool erase = _transform_track_optimize_key(t0,t1,t2,p_alowed_linear_err,p_alowed_angular_err,p_max_optimizable_angle); + bool erase = _transform_track_optimize_key(t0,t1,t2,p_alowed_linear_err,p_alowed_angular_err,p_max_optimizable_angle,norm); + if (erase && !prev_erased) { + norm=(t2.value.loc-t1.value.loc).normalized(); + } - if (prev_erased && !_transform_track_optimize_key(t0,first_erased,t2,p_alowed_linear_err,p_alowed_angular_err,p_max_optimizable_angle)) { + if (prev_erased && !_transform_track_optimize_key(t0,first_erased,t2,p_alowed_linear_err,p_alowed_angular_err,p_max_optimizable_angle,norm)) { //avoid error to go beyond first erased key erase=false; } @@ -1932,9 +1940,11 @@ void Animation::_transform_track_optimize(int p_idx,float p_alowed_linear_err,fl } else { prev_erased=false; + norm=Vector3(); } + // print_line(itos(i)+" could be eliminated: "+rtos(tr)); //} } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index bf87789e3..256826a4b 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -204,7 +204,7 @@ private: return idxr; } - bool _transform_track_optimize_key(const TKey<TransformKey> &t0,const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err,float p_alowed_angular_err,float p_max_optimizable_angle); + bool _transform_track_optimize_key(const TKey<TransformKey> &t0,const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err,float p_alowed_angular_err,float p_max_optimizable_angle,const Vector3& p_norm); void _transform_track_optimize(int p_idx, float p_allowed_err=0.05, float p_alowed_angular_err=0.01,float p_max_optimizable_angle=Math_PI*0.125); protected: diff --git a/scene/resources/audio_stream.cpp b/scene/resources/audio_stream.cpp index 9ee459311..7694b8ef7 100644 --- a/scene/resources/audio_stream.cpp +++ b/scene/resources/audio_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream.h b/scene/resources/audio_stream.h index a4f35b6d1..df33b64a4 100644 --- a/scene/resources/audio_stream.h +++ b/scene/resources/audio_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp index bc7bffa9d..6317780bd 100644 --- a/scene/resources/audio_stream_resampled.cpp +++ b/scene/resources/audio_stream_resampled.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,6 +230,51 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) { case 4: read=_resample<4>(p_dest,todo,increment); break; case 6: read=_resample<6>(p_dest,todo,increment); break; } +#if 1 + //end of stream, fadeout + int remaining = p_frames-todo; + if (remaining && todo>0) { + + //print_line("fadeout"); + for(int c=0;c<channels;c++) { + + for(int i=0;i<todo;i++) { + + int32_t samp = p_dest[i*channels+c]>>8; + uint32_t mul = (todo-i) * 256 /todo; + //print_line("mul: "+itos(i)+" "+itos(mul)); + p_dest[i*channels+c]=samp*mul; + } + + } + + } + +#else + int remaining = p_frames-todo; + if (remaining && todo>0) { + + + for(int c=0;c<channels;c++) { + + int32_t from = p_dest[(todo-1)*channels+c]>>8; + + for(int i=0;i<remaining;i++) { + + uint32_t mul = (remaining-i) * 256 /remaining; + p_dest[(todo+i)*channels+c]=from*mul; + } + + } + + } +#endif + + //zero out what remains there to avoid glitches + for(int i=todo*channels;i<int(p_frames)*channels;i++) { + + p_dest[i]=0; + } if (read>rb_todo) read=rb_todo; @@ -316,6 +361,16 @@ AudioStreamResampled::AudioStreamResampled() { rb=NULL; offset=0; read_buf=NULL; + rb_read_pos=0; + rb_write_pos=0; + + rb_bits=0; + rb_len=0; + rb_mask=0; + read_buff_len=0; + channels=0; + mix_rate=0; + } AudioStreamResampled::~AudioStreamResampled() { diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h index a1b95e81d..33cfb17e3 100644 --- a/scene/resources/audio_stream_resampled.h +++ b/scene/resources/audio_stream_resampled.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/baked_light.cpp b/scene/resources/baked_light.cpp index 226edec9a..31282a027 100644 --- a/scene/resources/baked_light.cpp +++ b/scene/resources/baked_light.cpp @@ -311,11 +311,11 @@ bool BakedLight::_set(const StringName& p_name, const Variant& p_value) { String n = p_name; if (!n.begins_with("lightmap")) return false; - int idx = n.get_slice("/",1).to_int(); + int idx = n.get_slicec('/',1).to_int(); ERR_FAIL_COND_V(idx<0,false); ERR_FAIL_COND_V(idx>lightmaps.size(),false); - String what = n.get_slice("/",2); + String what = n.get_slicec('/',2); Ref<Texture> tex; Size2 gens; @@ -343,11 +343,11 @@ bool BakedLight::_get(const StringName& p_name,Variant &r_ret) const{ String n = p_name; if (!n.begins_with("lightmap")) return false; - int idx = n.get_slice("/",1).to_int(); + int idx = n.get_slicec('/',1).to_int(); ERR_FAIL_COND_V(idx<0,false); ERR_FAIL_COND_V(idx>lightmaps.size(),false); - String what = n.get_slice("/",2); + String what = n.get_slicec('/',2); if (what=="texture") { if (idx==lightmaps.size()) diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index bf542b56d..ef056a623 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index b06fb1b0a..29b7bc66f 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp index 7a9b2505c..7382d6053 100644 --- a/scene/resources/bounds.cpp +++ b/scene/resources/bounds.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h index 720ac082f..68aca6f6a 100644 --- a/scene/resources/bounds.h +++ b/scene/resources/bounds.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index 54a588b8e..22ee9f8c0 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h index 241ac8ae7..18c5f5e5f 100644 --- a/scene/resources/box_shape.h +++ b/scene/resources/box_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp index 1ded7127e..51953d968 100644 --- a/scene/resources/canvas.cpp +++ b/scene/resources/canvas.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h index 95bfeca44..71dc080e6 100644 --- a/scene/resources/canvas.h +++ b/scene/resources/canvas.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index ff92d9917..2633b132c 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index f80429694..43b833194 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 922511aca..135eb41d8 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 9e7b75e31..4dd634828 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index d6a9db690..4135bc7c3 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index 646108f73..d937af297 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp new file mode 100644 index 000000000..97d3fafd5 --- /dev/null +++ b/scene/resources/color_ramp.cpp @@ -0,0 +1,117 @@ +/* + * color_ramp.h + */ + +#include "color_ramp.h" + +//setter and getter names for property serialization +#define COLOR_RAMP_GET_OFFSETS "get_offsets" +#define COLOR_RAMP_GET_COLORS "get_colors" +#define COLOR_RAMP_SET_OFFSETS "set_offsets" +#define COLOR_RAMP_SET_COLORS "set_colors" + +ColorRamp::ColorRamp() { + //Set initial color ramp transition from black to white + points.resize(2); + points[0].color = Color(0,0,0,1); + points[0].offset = 0; + points[1].color = Color(1,1,1,1); + points[1].offset = 1; + is_sorted = true; +} + +ColorRamp::~ColorRamp() { + +} + +void ColorRamp::_bind_methods() { + + ObjectTypeDB::bind_method(_MD(COLOR_RAMP_SET_OFFSETS,"offsets"),&ColorRamp::set_offsets); + ObjectTypeDB::bind_method(_MD(COLOR_RAMP_GET_OFFSETS),&ColorRamp::get_offsets); + + ObjectTypeDB::bind_method(_MD(COLOR_RAMP_SET_COLORS,"colors"),&ColorRamp::set_colors); + ObjectTypeDB::bind_method(_MD(COLOR_RAMP_GET_COLORS),&ColorRamp::get_colors); + + ADD_PROPERTY( PropertyInfo(Variant::REAL,"offsets"),_SCS(COLOR_RAMP_SET_OFFSETS),_SCS(COLOR_RAMP_GET_OFFSETS) ); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"colors"),_SCS(COLOR_RAMP_SET_COLORS),_SCS(COLOR_RAMP_GET_COLORS) ); +} + +Vector<float> ColorRamp::get_offsets() const { + Vector<float> offsets; + offsets.resize(points.size()); + for(int i = 0; i < points.size(); i++) + { + offsets[i] = points[i].offset; + } + return offsets; +} + +Vector<Color> ColorRamp::get_colors() const { + Vector<Color> colors; + colors.resize(points.size()); + for(int i = 0; i < points.size(); i++) + { + colors[i] = points[i].color; + } + return colors; +} + +void ColorRamp::set_offsets(const Vector<float>& p_offsets) { + points.resize(p_offsets.size()); + for(int i = 0; i < points.size(); i++) + { + points[i].offset = p_offsets[i]; + } + is_sorted = false; +} + +void ColorRamp::set_colors(const Vector<Color>& p_colors) { + if(points.size()<p_colors.size()) + is_sorted = false; + points.resize(p_colors.size()); + for(int i = 0; i < points.size(); i++) + { + points[i].color = p_colors[i]; + } +} + +Vector<ColorRamp::Point>& ColorRamp::get_points() { + return points; +} + +void ColorRamp::set_points(Vector<ColorRamp::Point>& p_points) { + points = p_points; + is_sorted = false; +} + +void ColorRamp::set_offset(int pos, const float offset) { + if(points.size() <= pos) + points.resize(pos + 1); + points[pos].offset = offset; + is_sorted = false; +} + +float ColorRamp::get_offset(int pos) const { + if(points.size() > pos) + return points[pos].offset; + return 0; //TODO: Maybe throw some error instead? +} + +void ColorRamp::set_color(int pos, const Color& color) { + if(points.size() <= pos) + { + points.resize(pos + 1); + is_sorted = false; + } + points[pos].color = color; +} + +Color ColorRamp::get_color(int pos) const { + if(points.size() > pos) + return points[pos].color; + return Color(0,0,0,1); //TODO: Maybe throw some error instead? +} + +int ColorRamp::get_points_count() const { + return points.size(); +} diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h new file mode 100644 index 000000000..8f6ba2c3e --- /dev/null +++ b/scene/resources/color_ramp.h @@ -0,0 +1,98 @@ +/* + * color_ramp.h + */ + +#ifndef SCENE_RESOURCES_COLOR_RAMP_H_ +#define SCENE_RESOURCES_COLOR_RAMP_H_ + +#include "resource.h" + +class ColorRamp: public Resource { + OBJ_TYPE( ColorRamp, Resource ); + OBJ_SAVE_TYPE( ColorRamp ); + +public: + struct Point { + + float offset; + Color color; + bool operator<(const Point& p_ponit) const { + return offset<p_ponit.offset; + } + }; + +private: + Vector<Point> points; + bool is_sorted; + +protected: + static void _bind_methods(); + +public: + ColorRamp(); + virtual ~ColorRamp(); + + void set_points(Vector<Point>& points); + Vector<Point>& get_points(); + + void set_offset(int pos, const float offset); + float get_offset(int pos) const; + + void set_color(int pos, const Color& color); + Color get_color(int pos) const; + + void set_offsets(const Vector<float>& offsets); + Vector<float> get_offsets() const; + + void set_colors(const Vector<Color>& colors); + Vector<Color> get_colors() const; + + _FORCE_INLINE_ Color get_color_at_offset(float p_offset) { + + if (points.empty()) + return Color(0,0,0,1); + + if(!is_sorted) + { + points.sort(); + is_sorted = true; + } + + //binary search + int low = 0; + int high = points.size() -1; + int middle; + + while( low <= high ) + { + middle = ( low + high ) / 2; + Point& point = points[middle]; + if( point.offset > p_offset ) { + high = middle - 1; //search low end of array + } else if ( point.offset < p_offset) { + low = middle + 1; //search high end of array + } else { + return point.color; + } + } + + //return interpolated value + if (points[middle].offset>p_offset) + { + middle--; + } + int first=middle; + int second=middle+1; + if(second>=points.size()) + return points[points.size()-1].color; + if(first<0) + return points[0].color; + Point& pointFirst = points[first]; + Point& pointSecond = points[second]; + return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset-pointFirst.offset)/(pointSecond.offset - pointFirst.offset)); + } + + int get_points_count() const; +}; + +#endif /* SCENE_RESOURCES_COLOR_RAMP_H_ */ diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index e6093ff30..55bd5de69 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h index bb7b0b49e..7bd80eb9c 100644 --- a/scene/resources/concave_polygon_shape.h +++ b/scene/resources/concave_polygon_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index 1d60b54eb..0287d79dc 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index 1f6f83eb6..b835096b2 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index eb51fa8f8..326a0e518 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h index e82924dcf..e0a590e09 100644 --- a/scene/resources/convex_polygon_shape.h +++ b/scene/resources/convex_polygon_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index b8d30998e..74506f860 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index 4c45e4d60..efcaa19be 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 7c2fa4d6f..c1a389942 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -798,6 +798,7 @@ void Curve2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_baked_length"),&Curve2D::get_baked_length); ObjectTypeDB::bind_method(_MD("interpolate_baked","offset","cubic"),&Curve2D::interpolate_baked,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_baked_points"),&Curve2D::get_baked_points); + ObjectTypeDB::bind_method(_MD("tesselate","max_stages","tolerance_degrees"),&Curve2D::tesselate,DEFVAL(5),DEFVAL(4)); ObjectTypeDB::bind_method(_MD("_get_data"),&Curve2D::_get_data); ObjectTypeDB::bind_method(_MD("_set_data"),&Curve2D::_set_data); @@ -1330,6 +1331,7 @@ void Curve3D::_bind_methods() { ObjectTypeDB::bind_method(_MD("interpolate_baked","offset","cubic"),&Curve3D::interpolate_baked,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_baked_points"),&Curve3D::get_baked_points); ObjectTypeDB::bind_method(_MD("get_baked_tilts"),&Curve3D::get_baked_tilts); + ObjectTypeDB::bind_method(_MD("tesselate","max_stages","tolerance_degrees"),&Curve3D::tesselate,DEFVAL(5),DEFVAL(4)); ObjectTypeDB::bind_method(_MD("_get_data"),&Curve3D::_get_data); ObjectTypeDB::bind_method(_MD("_set_data"),&Curve3D::_set_data); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index e361604ce..4818632dc 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/checker_bg.png b/scene/resources/default_theme/checker_bg.png Binary files differnew file mode 100644 index 000000000..0674f9da2 --- /dev/null +++ b/scene/resources/default_theme/checker_bg.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7d5981522..cd0e67f04 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -250,7 +250,6 @@ void make_default_theme() { t->set_stylebox("hover","ToolButton", make_stylebox( button_normal_png,4,4,4,4) ); t->set_stylebox("disabled","ToolButton", make_empty_stylebox(4,4,4,4) ); t->set_stylebox("focus","ToolButton", focus ); - t->set_font("font","ToolButton", default_font ); t->set_color("font_color","ToolButton", control_font_color ); @@ -574,7 +573,7 @@ void make_default_theme() { // Tree Ref<StyleBoxTexture> tree_selected = make_stylebox( selection_png,4,4,4,4,8,0,8,0); - Ref<StyleBoxTexture> tree_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,0,8,0); + Ref<StyleBoxTexture> tree_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,0,8,0); t->set_stylebox("bg","Tree", make_stylebox( tree_bg_png,4,4,4,5) ); t->set_stylebox("bg_focus","Tree", focus ); @@ -605,12 +604,31 @@ void make_default_theme() { t->set_color("guide_color","Tree", Color(0,0,0,0.1) ); t->set_constant("hseparation","Tree",4); - t->set_constant("vseparation","Tree",2); + t->set_constant("vseparation","Tree",4); t->set_constant("guide_width","Tree",2); t->set_constant("item_margin","Tree",12); t->set_constant("button_margin","Tree",4); + // ItemList + Ref<StyleBoxTexture> item_selected = make_stylebox( selection_png,4,4,4,4,8,2,8,2); + Ref<StyleBoxTexture> item_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,2,8,2); + + t->set_stylebox("bg","ItemList", make_stylebox( tree_bg_png,4,4,4,5) ); + t->set_stylebox("bg_focus","ItemList", focus ); + t->set_constant("hseparation","ItemList",4); + t->set_constant("vseparation","ItemList",2); + t->set_constant("icon_margin","ItemList",4); + t->set_constant("line_separation","ItemList",2); + t->set_font("font","ItemList", default_font ); + t->set_color("font_color","ItemList", control_font_color_low ); + t->set_color("font_color_selected","ItemList", control_font_color_pressed ); + t->set_color("guide_color","ItemList", Color(0,0,0,0.1) ); + t->set_stylebox("selected","ItemList", item_selected_oof ); + t->set_stylebox("selected_focus","ItemList", item_selected ); + t->set_stylebox("cursor","ItemList", focus ); + t->set_stylebox("cursor_unfocused","ItemList", focus ); + // TextEdit @@ -636,6 +654,8 @@ void make_default_theme() { t->set_icon("increment_hilite","TabContainer",make_icon( scroll_button_right_hl_png)); t->set_icon("decrement","TabContainer",make_icon( scroll_button_left_png)); t->set_icon("decrement_hilite","TabContainer",make_icon( scroll_button_left_hl_png)); + t->set_icon("menu","TabContainer",make_icon( tab_menu_png)); + t->set_icon("menu_hilite","TabContainer",make_icon( tab_menu_hl_png)); t->set_font("font","TabContainer", default_font ); @@ -655,6 +675,9 @@ void make_default_theme() { t->set_stylebox("tab_fg","Tabs", make_stylebox( tab_current_png,4,4,4,4,16,4,16,4) ); t->set_stylebox("tab_bg","Tabs", make_stylebox( tab_behind_png,4,4,4,4,16,6,16,4) ); t->set_stylebox("panel","Tabs", make_stylebox( tab_container_bg_png,4,4,4,4) ); + t->set_stylebox("button_pressed","Tabs", make_stylebox( button_pressed_png,4,4,4,4) ); + t->set_stylebox("button","Tabs", make_stylebox( button_normal_png,4,4,4,4) ); + t->set_font("font","Tabs", default_font ); @@ -692,7 +715,6 @@ void make_default_theme() { // FileDialog t->set_icon("folder","FileDialog",make_icon(icon_folder_png)); - t->set_color("files_disabled","FileDialog",Color(0,0,0,0.7)); @@ -729,7 +751,11 @@ void make_default_theme() { t->set_stylebox("focus","RichTextLabel", focus ); - t->set_font("default_font","RichTextLabel", default_font ); + t->set_font("normal_font","RichTextLabel", default_font ); + t->set_font("bold_font","RichTextLabel", default_font ); + t->set_font("italics_font","RichTextLabel", default_font ); + t->set_font("bold_italics_font","RichTextLabel", default_font ); + t->set_font("mono_font","RichTextLabel", default_font ); t->set_color("default_color","RichTextLabel", control_font_color ); t->set_color("font_color_selected","RichTextLabel", font_color_selection ); @@ -750,7 +776,8 @@ void make_default_theme() { t->set_constant("separation","HBoxContainer",4); t->set_constant("separation","VBoxContainer",4); t->set_constant("margin","MarginContainer",8); - t->set_constant("separation","GridContainer",4); + t->set_constant("hseparation","GridContainer",4); + t->set_constant("vseparation","GridContainer",4); t->set_constant("separation","HSplitContainer",12); t->set_constant("separation","VSplitContainer",12); t->set_constant("autohide","HSplitContainer",1); diff --git a/scene/resources/default_theme/selection.png b/scene/resources/default_theme/selection.png Binary files differindex 074c7a4d8..3b1c810c4 100644 --- a/scene/resources/default_theme/selection.png +++ b/scene/resources/default_theme/selection.png diff --git a/scene/resources/default_theme/selection_oof.png b/scene/resources/default_theme/selection_oof.png Binary files differindex 17ec977bd..e8680128c 100644 --- a/scene/resources/default_theme/selection_oof.png +++ b/scene/resources/default_theme/selection_oof.png diff --git a/scene/resources/default_theme/tab_menu.png b/scene/resources/default_theme/tab_menu.png Binary files differnew file mode 100644 index 000000000..c5659da11 --- /dev/null +++ b/scene/resources/default_theme/tab_menu.png diff --git a/scene/resources/default_theme/tab_menu_hl.png b/scene/resources/default_theme/tab_menu_hl.png Binary files differnew file mode 100644 index 000000000..6f68502c0 --- /dev/null +++ b/scene/resources/default_theme/tab_menu_hl.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 78e210239..03d851e74 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -49,6 +49,11 @@ static const unsigned char checked_png[]={ }; +static const unsigned char checker_bg_png[]={ +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x8,0x8,0x6,0x0,0x0,0x0,0xc4,0xf,0xbe,0x8b,0x0,0x0,0x0,0x1,0x73,0x52,0x47,0x42,0x0,0xae,0xce,0x1c,0xe9,0x0,0x0,0x0,0x4,0x67,0x41,0x4d,0x41,0x0,0x0,0xb1,0x8f,0xb,0xfc,0x61,0x5,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xe,0xc4,0x0,0x0,0xe,0xc4,0x1,0x95,0x2b,0xe,0x1b,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xde,0x9,0x14,0xd,0x1c,0x1b,0x52,0x41,0x72,0xa4,0x0,0x0,0x0,0x24,0x49,0x44,0x41,0x54,0x28,0x53,0x63,0xfc,0xf,0x4,0xc,0x48,0xa0,0xa1,0xa1,0x1,0xca,0x82,0x0,0x26,0x28,0x8d,0x13,0x50,0xae,0x80,0xb1,0xbe,0xbe,0x7e,0x60,0xdd,0xc0,0xc0,0x0,0x0,0x78,0x11,0x9,0x87,0x2b,0xa,0xe1,0x69,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +}; + + static const unsigned char close_png[]={ 0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x73,0x0,0x29,0x0,0x7c,0x29,0x1e,0x61,0x18,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdd,0x9,0x19,0x1,0x14,0x3,0xf4,0x10,0x33,0xed,0x0,0x0,0x1,0x53,0x49,0x44,0x41,0x54,0x38,0xcb,0xcd,0x92,0xbd,0x4e,0x5b,0x41,0x10,0x85,0xbf,0xd9,0x9d,0xfd,0xb9,0xd7,0xb2,0xb9,0x81,0x8e,0x26,0xf4,0x69,0x53,0x50,0x44,0xa2,0x74,0x3,0xd,0xd,0x48,0x48,0xf4,0x3c,0x16,0x8f,0xc1,0x23,0xf0,0x0,0xf4,0x8e,0x90,0x11,0x96,0x25,0xa2,0x10,0x45,0x4a,0x9c,0x6b,0x4f,0xa,0xf6,0x4a,0xe6,0xc6,0x4e,0xb,0x47,0x5a,0xed,0xee,0x9c,0xd9,0xd1,0x99,0xb3,0x3,0x6f,0xd,0xd9,0x70,0xd7,0x72,0xfe,0xd3,0xe3,0x42,0xd9,0x5b,0xc0,0xba,0xa0,0xef,0x3d,0xfe,0xe0,0x9c,0x3b,0x35,0xb3,0x21,0xf0,0x1d,0xf8,0x5d,0xe2,0xd,0xf0,0xd9,0x39,0xf7,0xc5,0xcc,0xee,0x81,0x5f,0x9b,0xd4,0x4,0xe7,0xdc,0x65,0xd3,0x34,0x3f,0x53,0x4a,0x73,0xe0,0x18,0xd8,0x2b,0xeb,0x78,0x38,0x1c,0x3e,0xe5,0x9c,0x7f,0x38,0xe7,0x2e,0xd7,0xd4,0xfc,0x23,0xf1,0x30,0xc6,0x38,0x4b,0x29,0x59,0x8,0xe1,0x1e,0xb8,0x0,0x2e,0xea,0xba,0x7e,0xa8,0xaa,0xca,0x42,0x8,0x33,0xe0,0x70,0x5b,0x1,0x80,0x1d,0x60,0xac,0xaa,0x93,0x9c,0xb3,0xa9,0xea,0x63,0x8c,0x71,0x36,0x18,0xc,0x4c,0x55,0x27,0xc0,0xb8,0xe4,0xfc,0xd7,0xd4,0x5d,0xe0,0x5c,0x55,0xa7,0x39,0x67,0xcb,0x39,0x9b,0xf7,0x7e,0xa,0x9c,0x17,0xee,0x95,0xf1,0xba,0xa5,0x90,0x17,0x11,0x6f,0xf6,0x62,0xb6,0x88,0xb8,0x9e,0xe1,0x5b,0xd1,0x0,0x27,0x75,0x5d,0x3f,0x14,0xd9,0xd3,0x4e,0x49,0xf1,0xe4,0xa4,0xe4,0x6c,0x44,0x10,0x91,0xa3,0xd1,0x68,0xf4,0x54,0x55,0x55,0xd7,0xf3,0x19,0x70,0xa6,0xaa,0x93,0x94,0x92,0xc5,0x18,0xe7,0x22,0x72,0xb4,0x6e,0xe2,0xab,0x16,0xbc,0xf7,0x7,0x8b,0xc5,0x42,0x97,0xcb,0xe5,0xbc,0x6d,0xdb,0x2b,0xe0,0x16,0xa0,0x6d,0xdb,0x67,0xe7,0xdc,0xb5,0x88,0x24,0x11,0xd9,0xef,0x5a,0xeb,0x4f,0x62,0x37,0x48,0xe3,0xd5,0x6a,0xf5,0x15,0xb8,0x3,0x9e,0xb,0x37,0x2,0x3e,0x89,0xc8,0x47,0x33,0xbb,0x1,0xbe,0xad,0x4f,0x63,0xff,0x17,0xc2,0x16,0x73,0xb5,0x70,0xc2,0xbb,0xc2,0x5f,0x47,0xa5,0x56,0x8a,0x30,0xdd,0x7d,0xae,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 }; @@ -335,12 +340,12 @@ static const unsigned char scroll_grabber_hl_png[]={ static const unsigned char selection_png[]={ -0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xde,0x9,0x11,0x12,0x2a,0x16,0x85,0x48,0x8b,0x13,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x0,0xba,0x49,0x44,0x41,0x54,0x38,0x8d,0xed,0x93,0x31,0xa,0xc2,0x50,0x10,0x44,0xdf,0x97,0xbf,0x8a,0x3f,0x45,0xd0,0x52,0xbb,0xfc,0x63,0x88,0x88,0xa7,0xd0,0x23,0x9a,0x63,0x84,0x90,0x63,0x24,0x9d,0x9d,0x60,0x95,0x2f,0xb2,0x21,0x5a,0x18,0xb4,0x52,0x3,0x69,0x2c,0x9c,0x6e,0x8b,0x99,0xd9,0x59,0x76,0xc,0x30,0x6,0xa6,0xc0,0x4,0x18,0xd1,0xf,0x2d,0x70,0x5,0x2e,0xb6,0x23,0x2f,0x81,0x19,0x20,0x3d,0x5,0x14,0x38,0x3,0x47,0xdb,0x39,0xcf,0xd7,0xab,0xcd,0xc2,0x27,0xfe,0x20,0x22,0xe6,0x23,0x53,0xf5,0x56,0x56,0xe5,0x3e,0x2f,0x32,0x3,0x9c,0x6c,0xb7,0xb6,0xf5,0x89,0x4f,0x43,0x8,0xd4,0x21,0x7c,0xb4,0x8e,0x9c,0x33,0x3e,0xf1,0x69,0x5e,0x64,0x5b,0x60,0xf4,0xcc,0x2c,0x22,0x5f,0xc9,0x0,0x75,0x8,0x88,0xbc,0x92,0xf6,0x3d,0xda,0x5b,0xfc,0x5,0x7e,0x4a,0x40,0x55,0x89,0x9c,0xfb,0x4a,0x88,0x9c,0x43,0x55,0x9f,0xb3,0xe5,0x51,0x8c,0xa6,0xac,0xca,0x9d,0x4f,0xfc,0x21,0x8e,0xe3,0x5e,0xaf,0xc,0x34,0x40,0x6b,0x80,0x98,0x1,0x65,0x32,0xc,0xac,0xf3,0x1d,0x55,0xc6,0x3e,0x2,0xe2,0x2e,0xc9,0xc8,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x15,0x0,0x15,0x0,0x17,0xc8,0x7d,0x47,0xd1,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdf,0x6,0x14,0x14,0x31,0x1a,0x5f,0x97,0xc4,0x56,0x0,0x0,0x0,0x1d,0x69,0x54,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x0,0x0,0x0,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x64,0x2e,0x65,0x7,0x0,0x0,0x0,0xa3,0x49,0x44,0x41,0x54,0x38,0xcb,0xed,0x93,0xbd,0xa,0xc2,0x40,0x10,0x84,0xbf,0xbb,0x6c,0x72,0x8,0x1,0x51,0x4b,0xdf,0x23,0xc9,0xfb,0x57,0x12,0x9f,0x43,0xb0,0x10,0x2c,0x14,0xe4,0x92,0xcb,0xc5,0x66,0x3,0x36,0x26,0x7,0x69,0x2c,0x9c,0x6e,0x60,0x67,0xf6,0x87,0x1d,0x3,0x14,0xc0,0x6,0x70,0x80,0x25,0xd,0x11,0xf0,0xc0,0x4b,0x54,0x7c,0x4,0x76,0x40,0x9e,0x68,0xd0,0x3,0x77,0xe0,0x22,0xda,0x79,0x3f,0xf4,0x63,0x4b,0xa0,0x56,0x3e,0x7,0x8f,0x70,0xce,0x72,0x53,0x1,0x37,0xd1,0xb1,0x85,0x40,0xc3,0xc8,0xc3,0x47,0xae,0x73,0x6a,0x67,0x29,0x9,0x34,0xaa,0xb3,0x9f,0x3b,0x17,0x3e,0xf2,0x5c,0x9a,0x5d,0x6b,0x8a,0x89,0xa7,0x1e,0xed,0x2b,0xfe,0x6,0xbf,0x66,0xd0,0x39,0x4b,0xb9,0x24,0xd0,0x9a,0x6e,0xe2,0xa2,0xc1,0x8,0x8,0x2d,0x81,0xda,0x65,0x1c,0x12,0x5e,0xf9,0x4,0x54,0x40,0x34,0xc0,0x76,0x4d,0x98,0xcc,0xda,0x38,0xbf,0x1,0xae,0x5a,0x2a,0xba,0xb8,0xa1,0xb8,0x4f,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 }; static const unsigned char selection_oof_png[]={ -0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x4c,0x0,0x4a,0x0,0x4e,0x88,0x29,0x6a,0xb6,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xde,0x9,0x10,0x15,0x32,0x22,0x9b,0x14,0x96,0x1f,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x0,0xba,0x49,0x44,0x41,0x54,0x38,0x8d,0xed,0xd3,0xb1,0x4e,0xc3,0x40,0x10,0x84,0xe1,0xef,0xc2,0x4a,0x9c,0x90,0xb,0x6a,0x9f,0xe0,0x9,0x2,0xbc,0x58,0xc2,0xcb,0xc0,0x8b,0x85,0xa4,0xa6,0x41,0x4e,0x4d,0x41,0x71,0x91,0xe,0x99,0x2,0xd7,0x76,0xa4,0x34,0x14,0x6c,0xb9,0xda,0xf9,0x47,0x2b,0xcd,0x24,0xdc,0xe0,0x16,0x1d,0xae,0x90,0xcc,0xcf,0x88,0x6f,0x7c,0xe1,0x33,0x26,0xf1,0x23,0xee,0x90,0xcf,0x4,0x54,0x7c,0xe0,0x2d,0x26,0xe7,0xfb,0x87,0xf5,0xd3,0xba,0xf4,0x65,0x13,0x11,0xb3,0x80,0xd6,0xda,0x38,0x1c,0x87,0xd7,0xfd,0x61,0x97,0xf0,0x1e,0x8,0x5c,0x97,0xbe,0x6c,0x6b,0xad,0x6a,0xad,0xb3,0xf6,0x39,0xe7,0x54,0xfa,0xb2,0xdd,0x1f,0x76,0xcf,0x88,0xd5,0xb4,0x4f,0x11,0xb1,0x28,0x86,0x5a,0xab,0x88,0x60,0x7a,0x75,0x35,0x7f,0xbe,0x3c,0xff,0x80,0xbf,0x4,0x18,0x5b,0x6b,0x72,0xce,0x8b,0x82,0x9c,0xb3,0xd6,0x1a,0xbf,0x91,0x16,0x68,0x38,0xd,0xc7,0xe1,0xa5,0xf4,0x65,0xd3,0x75,0xdd,0x59,0x51,0xc6,0x9,0x2d,0xa1,0x77,0x41,0x99,0x92,0xb,0xeb,0xfc,0x3,0xd0,0xc5,0x44,0x36,0x1d,0x79,0x84,0xde,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x15,0x0,0x15,0x0,0x17,0xc8,0x7d,0x47,0xd1,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdf,0x6,0x14,0x14,0x32,0x15,0xe4,0x5,0x8a,0x4,0x0,0x0,0x0,0x1d,0x69,0x54,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x0,0x0,0x0,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x64,0x2e,0x65,0x7,0x0,0x0,0x0,0xa5,0x49,0x44,0x41,0x54,0x38,0xcb,0xed,0xd3,0x41,0x6a,0x2,0x51,0x10,0x4,0xd0,0xf7,0xe7,0xff,0xc1,0x30,0x4,0xe2,0x5a,0x18,0x4f,0x10,0x2,0x9e,0x29,0xe7,0xca,0x99,0x4,0xc9,0xda,0xcd,0x5c,0x20,0x8b,0x20,0x8a,0xfe,0x8c,0x9b,0x76,0xeb,0x8,0xb3,0xc9,0xc2,0x82,0xde,0x34,0x55,0xd5,0x34,0x54,0x25,0x74,0x58,0xe2,0x15,0x19,0xc9,0x7d,0x8c,0xa8,0xf8,0xc5,0x4f,0x9,0xf1,0x7,0x7a,0xbc,0x3c,0x68,0x70,0xc4,0x80,0x5d,0x89,0xcb,0x6b,0xef,0xcd,0x57,0xdd,0xd6,0x1e,0xed,0x84,0xc1,0x39,0x6f,0xf2,0xe0,0xfb,0xef,0x13,0xfb,0x82,0x82,0x45,0x88,0xf,0x31,0xf7,0xd0,0xd5,0x6d,0xed,0x73,0x9b,0x16,0x28,0x4d,0x2c,0x53,0x5c,0x9e,0x12,0xb,0x4e,0x7b,0x7b,0xb5,0x31,0x13,0x4f,0x83,0xff,0x64,0x30,0xe2,0x1c,0xbd,0x98,0x42,0x17,0xdc,0x51,0xa4,0xf0,0x82,0x53,0xde,0xe4,0x21,0xd2,0xf8,0xf6,0x50,0x94,0x39,0xe1,0x92,0xb0,0x9a,0x53,0xa6,0x34,0xb7,0xce,0x57,0x8f,0xdf,0x31,0x5b,0x17,0xde,0x59,0x7e,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 }; @@ -374,6 +379,16 @@ static const unsigned char tab_current_png[]={ }; +static const unsigned char tab_menu_png[]={ +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdf,0x6,0xd,0x3,0x2c,0x7,0xf7,0x85,0x69,0x73,0x0,0x0,0x0,0x1d,0x69,0x54,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x0,0x0,0x0,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x64,0x2e,0x65,0x7,0x0,0x0,0x0,0x54,0x49,0x44,0x41,0x54,0x38,0xcb,0xed,0x92,0xb1,0xd,0xc0,0x20,0x10,0x3,0x8f,0xec,0x63,0x65,0xff,0x2d,0x40,0x1e,0xe8,0xd3,0x50,0x24,0xd1,0x83,0x48,0x97,0x2,0xb7,0xb6,0x4f,0xd6,0xeb,0x61,0xeb,0x67,0xb2,0x5d,0xbe,0x66,0x4a,0x12,0x88,0x19,0x40,0xd2,0xa3,0x73,0x24,0x99,0x6,0x64,0x90,0xe8,0x1e,0xd3,0x5,0x7d,0x45,0x3,0x74,0xf3,0x3,0xb0,0xa4,0x73,0x9,0xf0,0x82,0x30,0x2a,0xaf,0x1c,0xb5,0xda,0xae,0xfb,0xbd,0xe6,0xba,0x0,0x22,0x30,0x1e,0x2c,0xd7,0x21,0xa8,0x0,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +}; + + +static const unsigned char tab_menu_hl_png[]={ +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdf,0x6,0xd,0x3,0x2c,0x15,0x4,0x3c,0x18,0x3b,0x0,0x0,0x0,0x1d,0x69,0x54,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x0,0x0,0x0,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x64,0x2e,0x65,0x7,0x0,0x0,0x0,0x58,0x49,0x44,0x41,0x54,0x38,0xcb,0x63,0x60,0x18,0x5,0x83,0xc,0xbc,0x7c,0xf9,0x92,0x91,0x54,0x35,0x8c,0x58,0x14,0xfc,0xc7,0x67,0x80,0xb8,0xb8,0x38,0x8a,0x1e,0x26,0x2c,0x6a,0x2e,0x32,0x30,0x30,0x60,0x33,0xe4,0x3f,0x54,0x8e,0x1,0xaf,0xb,0xa0,0xae,0xb8,0xc8,0xc0,0xc0,0xa0,0x8b,0x24,0xff,0x9f,0x81,0x81,0xe1,0xb2,0xb8,0xb8,0xb8,0x3e,0x51,0x6,0xa0,0x19,0xc2,0x80,0x4b,0x33,0x31,0x81,0x7a,0xe1,0xe5,0xcb,0x97,0x17,0x46,0x93,0x17,0x7e,0x0,0x0,0xa,0x9a,0x1f,0x34,0xff,0x99,0xf7,0x75,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +}; + + static const unsigned char toggle_off_png[]={ 0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x40,0x0,0x0,0x0,0x20,0x8,0x6,0x0,0x0,0x0,0xa2,0x9d,0x7e,0x84,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x26,0x0,0x26,0x0,0x26,0x59,0xf,0xde,0x74,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xde,0x9,0x14,0x17,0x2,0x16,0xe9,0x0,0x17,0x60,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x2,0x45,0x49,0x44,0x41,0x54,0x68,0x81,0xed,0x99,0x5f,0x4f,0xd3,0x50,0x18,0x87,0x9f,0xb3,0x96,0xb5,0xcc,0x3a,0xa6,0xac,0x6d,0xa,0x91,0x84,0x5b,0x8d,0x7e,0x21,0x60,0x2c,0x5c,0x1a,0x63,0xe2,0x27,0x31,0x31,0xc6,0x4b,0x32,0xa7,0x7e,0x20,0x84,0x6b,0x6f,0xc,0x90,0x6d,0x32,0xca,0x6c,0xb0,0x24,0x75,0xc7,0x8b,0xba,0xb9,0x35,0xdd,0x84,0xec,0xe0,0x26,0xed,0x73,0xd7,0xf7,0xed,0xce,0x7b,0x7e,0xbf,0xbe,0x67,0x7f,0xde,0x41,0x4e,0x4e,0xa6,0x11,0x89,0xeb,0x12,0x50,0x1,0x2c,0x40,0x4b,0xc9,0xff,0xaf,0x48,0xe0,0x27,0x10,0x0,0x3e,0x70,0x39,0x48,0xe8,0x89,0x1b,0x2b,0xc0,0x33,0xe0,0x11,0x60,0x72,0xb7,0xc,0x8,0x81,0xaf,0xc0,0x67,0xa6,0x18,0x60,0x1,0x1b,0x4f,0x1e,0x3f,0x7d,0x6d,0x57,0xed,0x65,0x40,0x48,0x64,0xfc,0x72,0x95,0x8,0x10,0x8,0x74,0x5d,0x67,0x69,0x49,0x47,0xd3,0x92,0xdb,0x50,0x4b,0x14,0x45,0xf2,0xf8,0xe4,0xf8,0xc7,0xe1,0xd1,0xc1,0x2b,0xe0,0xcb,0x68,0x2e,0x59,0x59,0x7,0xc,0xbb,0x6a,0x97,0xce,0xba,0x67,0x4,0x41,0x80,0xec,0xf7,0x91,0x8a,0x1d,0x10,0x8,0x44,0xa1,0x80,0x51,0x2c,0x52,0x2a,0xdd,0xa3,0x58,0x2c,0x2a,0x5d,0x3f,0x89,0x69,0x9a,0x62,0x7d,0x6d,0xbd,0x74,0x78,0x74,0x60,0x90,0xd0,0x9c,0x66,0xbd,0x0,0x8,0x82,0xef,0x54,0x2a,0xf,0x70,0x6c,0x7,0xa1,0xf8,0x24,0x48,0x24,0xed,0x4e,0x1b,0xdf,0x3f,0xc7,0x30,0x4c,0xa5,0x6b,0xa7,0x11,0x86,0x21,0x96,0x65,0x41,0xca,0x91,0x4e,0xed,0x3d,0x29,0x25,0xb2,0x2f,0x71,0x1d,0x97,0x30,0xc,0x39,0x6d,0x9d,0x2a,0xdd,0x90,0xe7,0x7a,0xb8,0x8e,0xcb,0x79,0xb7,0xab,0xbc,0xbb,0x6e,0x4a,0x61,0x52,0x62,0x70,0xf6,0x55,0x8b,0x87,0xdf,0x6b,0x4a,0xe6,0x2e,0x1e,0xa6,0x18,0x90,0x15,0x32,0x6f,0xc0,0xed,0x7e,0xfe,0xcc,0x80,0x65,0x59,0xd4,0xf7,0x6a,0x63,0xb1,0xc6,0x7e,0x93,0x20,0x8,0x78,0xf1,0xf2,0xf9,0x58,0xfc,0xed,0x9b,0x77,0xa9,0xb1,0xeb,0xb0,0xb0,0x6,0xc,0xc4,0x7f,0x78,0xff,0x9,0x80,0x9d,0xdd,0x2d,0xea,0x7b,0xb5,0xa1,0xb0,0x34,0x81,0xd7,0x15,0x3d,0xca,0xc2,0x1a,0x0,0xd0,0x6c,0x7c,0xa4,0xd7,0xeb,0x1,0xb1,0x11,0x3b,0xbb,0x5b,0xc3,0xdc,0xe8,0x13,0x1f,0x8,0x4f,0x8b,0xfd,0x8d,0x85,0x36,0x60,0x1a,0xaa,0x3a,0x60,0xa1,0xdf,0x4,0x6b,0xf5,0x6d,0xca,0xe5,0x32,0xe5,0x72,0x79,0xec,0xe9,0xab,0x24,0x69,0x80,0x9,0xac,0xdc,0x4a,0xa5,0x1b,0xd2,0xd8,0x6f,0x2,0xb1,0x9,0xb5,0xfa,0xf6,0x58,0x6c,0x6,0x56,0x88,0x35,0xe,0x49,0x1e,0x81,0x10,0xb8,0x98,0xb5,0x8a,0xa,0x82,0x20,0x98,0xd8,0xd2,0x33,0xb4,0xff,0x5,0xb1,0xc6,0x21,0xb,0x7d,0x4,0xfe,0x5,0xb9,0x1,0xf3,0xde,0xc0,0xbc,0x99,0x68,0x80,0x88,0xa7,0x16,0x78,0xae,0xa7,0xbc,0xa8,0xe7,0x7a,0xc3,0xa1,0xc8,0xbc,0x49,0xfd,0x1e,0x20,0x84,0x40,0x14,0x4,0xad,0x76,0xb,0xc7,0x76,0xd8,0xdc,0xd8,0x54,0x5a,0x54,0x22,0x69,0xb5,0x5b,0x88,0x82,0x98,0xbb,0x9,0x69,0x6,0x48,0x0,0xcb,0xba,0x8f,0xef,0xfb,0xb7,0xf2,0x9b,0xfd,0xcf,0x44,0xc8,0x40,0xd3,0x34,0xa5,0x6b,0xa7,0x61,0x9a,0x26,0x51,0x14,0x41,0xca,0x70,0x2f,0x69,0x40,0x4,0x5c,0x75,0xbe,0x75,0x2e,0xed,0xaa,0xbd,0xbc,0xfa,0x70,0xf5,0x4e,0xcd,0x4,0x81,0x2b,0x62,0x8d,0xa3,0x5b,0x19,0x63,0x8d,0x6c,0x4c,0x85,0x4f,0x6,0x89,0xcc,0xff,0x2f,0x90,0x93,0x93,0x93,0x6d,0x7e,0x1,0x6b,0xe,0xc1,0xdb,0xd6,0xe0,0xc4,0xba,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 }; diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 1e3b9772e..ffa02e819 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.h b/scene/resources/environment.h index d672a898d..bee45b78c 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/event_stream.cpp b/scene/resources/event_stream.cpp index de3c6a7a6..e8cd08c06 100644 --- a/scene/resources/event_stream.cpp +++ b/scene/resources/event_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/event_stream.h b/scene/resources/event_stream.h index 0f70adb4a..f9a5e3785 100644 --- a/scene/resources/event_stream.h +++ b/scene/resources/event_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 79316f001..2d93113b4 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -510,6 +510,7 @@ float Font::draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_ void Font::_bind_methods() { + ObjectTypeDB::bind_method(_MD("create_from_fnt","path"),&Font::create_from_fnt); ObjectTypeDB::bind_method(_MD("set_height","px"),&Font::set_height); ObjectTypeDB::bind_method(_MD("get_height"),&Font::get_height); diff --git a/scene/resources/font.h b/scene/resources/font.h index 498bc6863..6728b59f8 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gibberish_stream.cpp b/scene/resources/gibberish_stream.cpp index 5dc73fc98..23b94c8f3 100644 --- a/scene/resources/gibberish_stream.cpp +++ b/scene/resources/gibberish_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gibberish_stream.h b/scene/resources/gibberish_stream.h index 1e7905d05..a52e629f8 100644 --- a/scene/resources/gibberish_stream.h +++ b/scene/resources/gibberish_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp index bbaa6fc1b..2c7c5384f 100644 --- a/scene/resources/height_map_shape.cpp +++ b/scene/resources/height_map_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h index 898068888..46d49dab0 100644 --- a/scene/resources/height_map_shape.h +++ b/scene/resources/height_map_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 633dd72ce..bbb2a386f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -534,7 +534,7 @@ void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) { if (shader.is_valid()) shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); shader=p_shader; - VS::get_singleton()->material_set_shader(material,shader->get_rid()); + VS::get_singleton()->material_set_shader(material,shader.is_valid()?shader->get_rid():RID()); if (shader.is_valid()) { shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); } diff --git a/scene/resources/material.h b/scene/resources/material.h index 73d1a4e18..7b7bc5056 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index f4bb3088c..8cb090441 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -99,7 +99,7 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) { if (sl==-1) return false; int idx=sname.substr(8,sl-8).to_int()-1; - String what = sname.get_slice("/",1); + String what = sname.get_slicec('/',1); if (what=="material") surface_set_material(idx,p_value); else if (what=="name") @@ -117,8 +117,8 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) { return false; - int idx=sname.get_slice("/",1).to_int(); - String what=sname.get_slice("/",2); + int idx=sname.get_slicec('/',1).to_int(); + String what=sname.get_slicec('/',2); if (idx==surfaces.size()) { @@ -180,7 +180,7 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const { if (sl==-1) return false; int idx=sname.substr(8,sl-8).to_int()-1; - String what = sname.get_slice("/",1); + String what = sname.get_slicec('/',1); if (what=="material") r_ret=surface_get_material(idx); else if (what=="name") @@ -195,7 +195,7 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const { return false; - int idx=sname.get_slice("/",1).to_int(); + int idx=sname.get_slicec('/',1).to_int(); ERR_FAIL_INDEX_V(idx,surfaces.size(),false); Dictionary d; diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 5aacc8be5..50463ce80 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 7fdc88c3e..42aaed39e 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index 6aed1dae8..e7e7924e9 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index ed75bf6ea..5ebab9be7 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,8 +35,8 @@ bool MeshLibrary::_set(const StringName& p_name, const Variant& p_value) { String name=p_name; if (name.begins_with("item/")) { - int idx = name.get_slice("/",1).to_int(); - String what = name.get_slice("/",2); + int idx = name.get_slicec('/',1).to_int(); + String what = name.get_slicec('/',2); if (!item_map.has(idx)) create_item(idx); @@ -60,9 +60,9 @@ bool MeshLibrary::_set(const StringName& p_name, const Variant& p_value) { bool MeshLibrary::_get(const StringName& p_name,Variant &r_ret) const { String name=p_name; - int idx = name.get_slice("/",1).to_int(); + int idx = name.get_slicec('/',1).to_int(); ERR_FAIL_COND_V(!item_map.has(idx),false); - String what = name.get_slice("/",2); + String what = name.get_slicec('/',2); if(what=="name") r_ret= get_item_name(idx); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 59e2bcb3a..a6a7b7166 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 8c138695c..0755d101b 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 09bb7cb61..c2736e307 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5883686f2..b6082c3a7 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,7 +53,7 @@ Node *PackedScene::instance(bool p_gen_edit_state) const { if (prop_count) props=&variants[0]; - Vector<Variant> properties; + //Vector<Variant> properties; const NodeData *nd = &nodes[0]; @@ -182,6 +182,8 @@ Node *PackedScene::instance(bool p_gen_edit_state) const { if (get_path()!="" && get_path().find("::")==-1) s->set_filename(get_path()); + + s->notification(Node::NOTIFICATION_INSTANCED); return ret_nodes[0]; } @@ -255,10 +257,13 @@ Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map< String name = E->get().name; Variant value = p_node->get( E->get().name ); - if (E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO && value.is_zero()) { + if (nd.instance<0 && ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one())) { continue; } + print_line("PASSED!"); + print_line("at: "+String(p_node->get_name())+"::"+name+": - nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE)); + print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one())); if (nd.instance>=0) { //only save changed properties in instance @@ -276,7 +281,7 @@ Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map< continue; } - if (instance_state[name]==value) { + if (instance_state.has(name) && instance_state[name]==value) { continue; } diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 2a737335d..6c7fa545d 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,79 +26,79 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PACKED_SCENE_H
-#define PACKED_SCENE_H
-
-#include "resource.h"
-#include "scene/main/node.h"
-
-class PackedScene : public Resource {
-
- OBJ_TYPE( PackedScene, Resource );
- RES_BASE_EXTENSION("scn");
- Vector<StringName> names;
- Vector<Variant> variants;
-
- //missing - instances
- //missing groups
- //missing - owner
- //missing - override names and values
-
- struct NodeData {
-
- int parent;
- int owner;
- int type;
- int name;
- int instance;
-
- struct Property {
-
- int name;
- int value;
- };
-
- Vector<Property> properties;
- Vector<int> groups;
- };
-
-
- Vector<NodeData> nodes;
-
- struct ConnectionData {
-
- int from;
- int to;
- int signal;
- int method;
- int flags;
- Vector<int> binds;
- };
-
- Vector<ConnectionData> connections;
-
- Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
- Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
-
-
- void _set_bundled_scene(const Dictionary& p_scene);
- Dictionary _get_bundled_scene() const;
-
-protected:
-
-
- static void _bind_methods();
-public:
-
-
- Error pack(Node *p_scene);
-
- void clear();
-
- bool can_instance() const;
- Node *instance(bool p_gen_edit_state=false) const;
-
- PackedScene();
-};
-
-#endif // SCENE_PRELOADER_H
+#ifndef PACKED_SCENE_H +#define PACKED_SCENE_H + +#include "resource.h" +#include "scene/main/node.h" + +class PackedScene : public Resource { + + OBJ_TYPE( PackedScene, Resource ); + RES_BASE_EXTENSION("scn"); + Vector<StringName> names; + Vector<Variant> variants; + + //missing - instances + //missing groups + //missing - owner + //missing - override names and values + + struct NodeData { + + int parent; + int owner; + int type; + int name; + int instance; + + struct Property { + + int name; + int value; + }; + + Vector<Property> properties; + Vector<int> groups; + }; + + + Vector<NodeData> nodes; + + struct ConnectionData { + + int from; + int to; + int signal; + int method; + int flags; + Vector<int> binds; + }; + + Vector<ConnectionData> connections; + + Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map); + Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map); + + + void _set_bundled_scene(const Dictionary& p_scene); + Dictionary _get_bundled_scene() const; + +protected: + + + static void _bind_methods(); +public: + + + Error pack(Node *p_scene); + + void clear(); + + bool can_instance() const; + Node *instance(bool p_gen_edit_state=false) const; + + PackedScene(); +}; + +#endif // SCENE_PRELOADER_H diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index ab85ec11f..150406cef 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index e588413cb..3bdf8f2be 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 027fc0780..e12ecf107 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h index 227e3fb40..0b6156d34 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 47b092017..d3332f45a 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 99e434fb2..0b89441d0 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rich_text.cpp b/scene/resources/rich_text.cpp index 8fe1d0b61..7e58a19ac 100644 --- a/scene/resources/rich_text.cpp +++ b/scene/resources/rich_text.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rich_text.h b/scene/resources/rich_text.h index 5d0bffd13..9dfffbfeb 100644 --- a/scene/resources/rich_text.h +++ b/scene/resources/rich_text.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp index a9f9df5ab..3673b1839 100644 --- a/scene/resources/room.cpp +++ b/scene/resources/room.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.h b/scene/resources/room.h index 9d785b5ba..f621d8f1b 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample.cpp b/scene/resources/sample.cpp index e76381267..0a785e7bf 100644 --- a/scene/resources/sample.cpp +++ b/scene/resources/sample.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample.h b/scene/resources/sample.h index 65b9616e9..4877e0b84 100644 --- a/scene/resources/sample.h +++ b/scene/resources/sample.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample_library.cpp b/scene/resources/sample_library.cpp index 348508f3e..ffcaa1e67 100644 --- a/scene/resources/sample_library.cpp +++ b/scene/resources/sample_library.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,7 @@ bool SampleLibrary::_set(const StringName& p_name, const Variant& p_value) { if (String(p_name).begins_with("samples/")) { - String name=String(p_name).get_slice("/",1); + String name=String(p_name).get_slicec('/',1); if (p_value.get_type()==Variant::NIL) sample_map.erase(name); else { @@ -66,7 +66,7 @@ bool SampleLibrary::_get(const StringName& p_name,Variant &r_ret) const { if (String(p_name).begins_with("samples/")) { - String name=String(p_name).get_slice("/",1); + String name=String(p_name).get_slicec('/',1); if(sample_map.has(name)) { Dictionary d; d["sample"]=sample_map[name].sample; diff --git a/scene/resources/sample_library.h b/scene/resources/sample_library.h index dbd543424..88519e703 100644 --- a/scene/resources/sample_library.h +++ b/scene/resources/sample_library.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_preloader.cpp b/scene/resources/scene_preloader.cpp index e37a2c496..09001c1a9 100644 --- a/scene/resources/scene_preloader.cpp +++ b/scene/resources/scene_preloader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -407,7 +407,7 @@ Dictionary ScenePreloader::_get_bundled_scene() const { rconns.push_back(cd.signal); rconns.push_back(cd.method); rconns.push_back(cd.binds.size()); - for(int j=0;j<cd.binds.size();i++) + for(int j=0;j<cd.binds.size();j++) rconns.push_back(cd.binds[j]); } diff --git a/scene/resources/scene_preloader.h b/scene/resources/scene_preloader.h index 0e1a54e29..d60d08afd 100644 --- a/scene/resources/scene_preloader.h +++ b/scene/resources/scene_preloader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,76 +26,76 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_PRELOADER_H
-#define SCENE_PRELOADER_H
-
-#include "resource.h"
-#include "scene/main/node.h"
-
-class ScenePreloader : public Resource {
-
- OBJ_TYPE( ScenePreloader, Resource );
-
- Vector<StringName> names;
- Vector<Variant> variants;
-
- //missing - instances
- //missing groups
- //missing - owner
- //missing - override names and values
-
- struct NodeData {
-
- int parent;
- int type;
- int name;
-
- struct Property {
-
- int name;
- int value;
- };
-
- Vector<Property> properties;
- };
-
-
- Vector<NodeData> nodes;
-
- struct ConnectionData {
-
- int from;
- int to;
- int signal;
- int method;
- Vector<int> binds;
- };
-
- Vector<ConnectionData> connections;
-
- void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
- void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance);
-
- String path;
-
- void _set_bundled_scene(const Dictionary& p_scene);
- Dictionary _get_bundled_scene() const;
-
-protected:
-
-
- static void _bind_methods();
-public:
-
-
- Error load_scene(const String& p_path);
- String get_scene_path() const;
- void clear();
-
- bool can_instance() const;
- Node *instance() const;
-
- ScenePreloader();
-};
-
-#endif // SCENE_PRELOADER_H
+#ifndef SCENE_PRELOADER_H +#define SCENE_PRELOADER_H + +#include "resource.h" +#include "scene/main/node.h" + +class ScenePreloader : public Resource { + + OBJ_TYPE( ScenePreloader, Resource ); + + Vector<StringName> names; + Vector<Variant> variants; + + //missing - instances + //missing groups + //missing - owner + //missing - override names and values + + struct NodeData { + + int parent; + int type; + int name; + + struct Property { + + int name; + int value; + }; + + Vector<Property> properties; + }; + + + Vector<NodeData> nodes; + + struct ConnectionData { + + int from; + int to; + int signal; + int method; + Vector<int> binds; + }; + + Vector<ConnectionData> connections; + + void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map); + void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance); + + String path; + + void _set_bundled_scene(const Dictionary& p_scene); + Dictionary _get_bundled_scene() const; + +protected: + + + static void _bind_methods(); +public: + + + Error load_scene(const String& p_path); + String get_scene_path() const; + void clear(); + + bool can_instance() const; + Node *instance() const; + + ScenePreloader(); +}; + +#endif // SCENE_PRELOADER_H diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index f4b822ae4..b8bd3de55 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index d95ccf0f1..ec771cd2e 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 42251124b..90598ee78 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,7 @@ Shader::Mode Shader::get_mode() const { - return (Mode)VisualServer::get_singleton()->shader_get_mode(shader); + return mode; } void Shader::set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs,int p_light_ofs) { @@ -136,8 +136,10 @@ void Shader::_set_code(const Dictionary& p_string) { if (p_string.has("default_tex")) { Array arr=p_string["default_tex"]; if ((arr.size()&1)==0) { - for(int i=0;i<arr.size();i+=2) + for(int i=0;i<arr.size();i+=2) { + set_default_texture_param(arr[i],arr[i+1]); + } } } } @@ -201,6 +203,7 @@ void Shader::_bind_methods() { Shader::Shader(Mode p_mode) { + mode=p_mode; shader = VisualServer::get_singleton()->shader_create(VS::ShaderMode(p_mode)); params_cache_dirty=true; } @@ -338,7 +341,6 @@ RES ResourceFormatLoaderShader::load(const String &p_path,const String& p_origin String type = right.substr(0,popenpos); String param = right.substr(popenpos+1,pclosepos-popenpos-1).strip_edges(); - print_line("type: "+type+" param: "+param); if (type=="tex") { diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 4a380d455..b805cbec9 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,8 +37,18 @@ class Shader : public Resource { OBJ_TYPE(Shader,Resource); OBJ_SAVE_TYPE( Shader ); RES_BASE_EXTENSION("shd"); - RID shader; +public: + enum Mode { + + MODE_MATERIAL, + MODE_CANVAS_ITEM, + MODE_POST_PROCESS, + MODE_MAX + }; +private: + RID shader; + Mode mode; Dictionary _get_code(); void _set_code(const Dictionary& p_string); @@ -55,15 +65,10 @@ class Shader : public Resource { protected: + static void _bind_methods(); public: - enum Mode { - MODE_MATERIAL, - MODE_CANVAS_ITEM, - MODE_POST_PROCESS, - MODE_MAX - }; //void set_mode(Mode p_mode); Mode get_mode() const; diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index be54d649e..a0766ff31 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -92,6 +92,7 @@ void ShaderGraph::_set_data(const Dictionary &p_data) { } } + _pending_update_shader=true; _update_shader(); } @@ -1287,8 +1288,8 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0);","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","UV2","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","vec3(UV2,0)","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, @@ -1300,7 +1301,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPECULAR","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT}, @@ -1349,6 +1350,8 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT}, //canvas item light in {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, @@ -1607,6 +1610,7 @@ void ShaderGraph::_update_shader() { get_default_texture_param_list(&names); for (List<StringName>::Element *E=names.front();E;E=E->next()) { + set_default_texture_param(E->get(),Ref<Texture>()); } @@ -1750,6 +1754,7 @@ void ShaderGraph::_update_shader() { if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) { set_default_texture_param(n->param1,n->param2); + } _add_node_code(ShaderType(i),n,inputs,code[i]); } @@ -2155,7 +2160,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str "floor($)", "round($)", "ceil($)", - "frac($)", + "fract($)", "min(max($,0),1)", "-($)", }; @@ -2204,7 +2209,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str }break; case NODE_VEC_LEN: { - code += OUTNAME(p_node->id,0)+"=length("+p_inputs[1]+");\n"; + code += OUTNAME(p_node->id,0)+"=length("+p_inputs[0]+");\n"; }break; case NODE_DOT_PROD: { @@ -2373,7 +2378,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str String name = p_node->param1; Vector3 dv=p_node->param2; - code +="uniform float "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n"; + code +="uniform vec3 "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n"; code += OUTNAME(p_node->id,0)+"="+name+";\n"; }break; case NODE_RGB_INPUT: { diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index 5c34bedad..fd6540a74 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 6ed877b90..1120a8d67 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.h b/scene/resources/shape.h index 6cf2dc0aa..3cc806c7a 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 738b642d4..31b28ee89 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 5f254a157..55f3173db 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index 4cc97da36..d4dc46d64 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h index a82ebe4ca..3ba8f57ad 100644 --- a/scene/resources/shape_line_2d.h +++ b/scene/resources/shape_line_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp index 8df70f803..6dbf7c4a7 100644 --- a/scene/resources/space_2d.cpp +++ b/scene/resources/space_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h index 5bdf453fe..eb3e13ee6 100644 --- a/scene/resources/space_2d.h +++ b/scene/resources/space_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index f9e5a82e2..e93d718ef 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h index 4967d002c..1bbddb9fd 100644 --- a/scene/resources/sphere_shape.h +++ b/scene/resources/sphere_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index ca4bd3d25..527fae594 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 0a4a1074f..337bb5402 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 113fd8209..418df97f5 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index fc5940145..ed91b4df6 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 8d3cbadd0..7b261f779 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -81,6 +81,7 @@ void Texture::_bind_methods() { BIND_CONSTANT( FLAGS_DEFAULT ); BIND_CONSTANT( FLAG_ANISOTROPIC_FILTER ); BIND_CONSTANT( FLAG_CONVERT_TO_LINEAR ); + BIND_CONSTANT( FLAG_MIRRORED_REPEAT ); } @@ -181,7 +182,7 @@ void ImageTexture::_get_property_list( List<PropertyInfo> *p_list) const { - p_list->push_back( PropertyInfo( Variant::INT, "flags", PROPERTY_HINT_FLAGS,"Mipmaps,Repeat,Filter,Anisotropic,sRGB") ); + p_list->push_back( PropertyInfo( Variant::INT, "flags", PROPERTY_HINT_FLAGS,"Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat") ); p_list->push_back( PropertyInfo( Variant::IMAGE, "image", img_hint,String::num(lossy_storage_quality)) ); p_list->push_back( PropertyInfo( Variant::VECTOR2, "size",PROPERTY_HINT_NONE, "")); p_list->push_back( PropertyInfo( Variant::INT, "storage", PROPERTY_HINT_ENUM,"Uncompressed,Compress Lossy,Compress Lossless")); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index e853a4b05..ad0e21093 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,6 +56,7 @@ public: FLAG_CONVERT_TO_LINEAR=VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_VIDEO_SURFACE, FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER, + FLAG_MIRRORED_REPEAT=VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT }; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index f6e0293dd..3060fe41b 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,9 +40,9 @@ bool Theme::_set(const StringName& p_name, const Variant& p_value) { if (sname.find("/")!=-1) { - String type=sname.get_slice("/",1); - String node_type=sname.get_slice("/",0); - String name=sname.get_slice("/",2); + String type=sname.get_slicec('/',1); + String node_type=sname.get_slicec('/',0); + String name=sname.get_slicec('/',2); if (type=="icons") { @@ -75,9 +75,9 @@ bool Theme::_get(const StringName& p_name,Variant &r_ret) const { if (sname.find("/")!=-1) { - String type=sname.get_slice("/",1); - String node_type=sname.get_slice("/",0); - String name=sname.get_slice("/",2); + String type=sname.get_slicec('/',1); + String node_type=sname.get_slicec('/',0); + String name=sname.get_slicec('/',2); if (type=="icons") { @@ -105,6 +105,9 @@ bool Theme::_get(const StringName& p_name,Variant &r_ret) const { void Theme::_get_property_list( List<PropertyInfo> *p_list) const { + + List<PropertyInfo> list; + const StringName *key=NULL; while((key=icon_map.next(key))) { @@ -113,7 +116,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=icon_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/icons/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture" ) ); + list.push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/icons/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture" ) ); } } @@ -125,7 +128,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=style_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/styles/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox" ) ); + list.push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/styles/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox" ) ); } } @@ -138,7 +141,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=font_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/fonts/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Font" ) ); + list.push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/fonts/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Font" ) ); } } @@ -150,7 +153,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=color_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::COLOR, String()+*key+"/colors/"+*key2 ) ); + list.push_back( PropertyInfo( Variant::COLOR, String()+*key+"/colors/"+*key2 ) ); } } @@ -162,9 +165,14 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=constant_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::INT, String()+*key+"/constants/"+*key2 ) ); + list.push_back( PropertyInfo( Variant::INT, String()+*key+"/constants/"+*key2 ) ); } } + + list.sort(); + for(List<PropertyInfo>::Element *E=list.front();E;E=E->next()) { + p_list->push_back(E->get()); + } } diff --git a/scene/resources/theme.h b/scene/resources/theme.h index b2df91751..802dcb099 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 338804e0e..28e179b34 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 0234755a5..96048bf06 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp index 2bbae3751..b27413bb6 100644 --- a/scene/resources/video_stream.cpp +++ b/scene/resources/video_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 18f0cc3d0..2ad7457ec 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/volume.cpp b/scene/resources/volume.cpp index 213d4eba3..a668a39c4 100644 --- a/scene/resources/volume.cpp +++ b/scene/resources/volume.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/volume.h b/scene/resources/volume.h index 1db6030bf..f929792b7 100644 --- a/scene/resources/volume.h +++ b/scene/resources/volume.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index 30cf58bdd..fb3469102 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.h b/scene/resources/world.h index b10cadd6e..165122124 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 43a7af4bf..d8d9c5b67 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 865ec28fe..a3a79dee0 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |
