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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/world.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/world.h')
| -rw-r--r-- | scene/resources/world.h | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/scene/resources/world.h b/scene/resources/world.h index 1ad60f340..a597633ca 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -30,9 +30,9 @@ #define WORLD_H #include "resource.h" +#include "scene/resources/environment.h" #include "servers/physics_server.h" #include "servers/visual_server.h" -#include "scene/resources/environment.h" class SpatialIndexer; class Camera; @@ -41,42 +41,39 @@ class VisibilityNotifier; class World : public Resource { GDCLASS(World, Resource); RES_BASE_EXTENSION("wrd"); + private: RID space; RID scenario; - SpatialIndexer* indexer; + SpatialIndexer *indexer; Ref<Environment> environment; protected: - static void _bind_methods(); -friend class Camera; -friend class VisibilityNotifier; + friend class Camera; + friend class VisibilityNotifier; - void _register_camera(Camera* p_camera); - void _update_camera(Camera* p_camera); - void _remove_camera(Camera* p_camera); + void _register_camera(Camera *p_camera); + void _update_camera(Camera *p_camera); + void _remove_camera(Camera *p_camera); - void _register_notifier(VisibilityNotifier* p_notifier,const Rect3& p_rect); - void _update_notifier(VisibilityNotifier *p_notifier,const Rect3& p_rect); - void _remove_notifier(VisibilityNotifier* p_notifier); -friend class Viewport; + void _register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect); + void _update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect); + void _remove_notifier(VisibilityNotifier *p_notifier); + friend class Viewport; void _update(uint64_t p_frame); - public: - RID get_space() const; RID get_scenario() const; - void set_environment(const Ref<Environment>& p_environment); + void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; PhysicsDirectSpaceState *get_direct_space_state(); World(); ~World(); - }; #endif // WORLD_H |
