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| author | Juan Linietsky | 2017-05-28 21:46:48 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-05-28 21:48:05 -0300 |
| commit | bb20f230ad307a2a5f18c03bece3793d29ae208a (patch) | |
| tree | b217d7c10054e23b0f456acee41bc208dc12bfdf /scene/resources/world.cpp | |
| parent | 06fc9637966dafe8e06e1d4f823bf9e8b3475c97 (diff) | |
| download | godot-bb20f230ad307a2a5f18c03bece3793d29ae208a.tar.gz godot-bb20f230ad307a2a5f18c03bece3793d29ae208a.tar.zst godot-bb20f230ad307a2a5f18c03bece3793d29ae208a.zip | |
Diffstat (limited to 'scene/resources/world.cpp')
| -rw-r--r-- | scene/resources/world.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index eab7cf609..24551e913 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -280,6 +280,20 @@ Ref<Environment> World::get_environment() const { return environment; } +void World::set_fallback_environment(const Ref<Environment> &p_environment) { + + fallback_environment = p_environment; + if (fallback_environment.is_valid()) + VS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid()); + else + VS::get_singleton()->scenario_set_fallback_environment(scenario, RID()); +} + +Ref<Environment> World::get_fallback_environment() const { + + return fallback_environment; +} + PhysicsDirectSpaceState *World::get_direct_space_state() { return PhysicsServer::get_singleton()->space_get_direct_state(space); @@ -291,8 +305,11 @@ void World::_bind_methods() { ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario); ClassDB::bind_method(D_METHOD("set_environment", "env:Environment"), &World::set_environment); ClassDB::bind_method(D_METHOD("get_environment:Environment"), &World::get_environment); + ClassDB::bind_method(D_METHOD("set_fallback_environment", "env:Environment"), &World::set_fallback_environment); + ClassDB::bind_method(D_METHOD("get_fallback_environment:Environment"), &World::get_fallback_environment); ClassDB::bind_method(D_METHOD("get_direct_space_state:PhysicsDirectSpaceState"), &World::get_direct_space_state); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); } World::World() { |
