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| author | Ignacio Etcheverry | 2017-08-09 13:19:41 +0200 |
|---|---|---|
| committer | Ignacio Etcheverry | 2017-08-10 07:17:50 +0200 |
| commit | 2f290038d63b55e6ce40296602f36bc98ab26015 (patch) | |
| tree | 170fd3a3096625b57ea2dc32fdee096565b161b0 /scene/resources/world.cpp | |
| parent | 1e74f27f8fe962f51e6b1786f861c89863492745 (diff) | |
| download | godot-2f290038d63b55e6ce40296602f36bc98ab26015.tar.gz godot-2f290038d63b55e6ce40296602f36bc98ab26015.tar.zst godot-2f290038d63b55e6ce40296602f36bc98ab26015.zip | |
Diffstat (limited to 'scene/resources/world.cpp')
| -rw-r--r-- | scene/resources/world.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index b84cc9563..b0d14125a 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -310,11 +310,11 @@ void World::_bind_methods() { ClassDB::bind_method(D_METHOD("get_space"), &World::get_space); ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario); - ClassDB::bind_method(D_METHOD("set_environment", "env:Environment"), &World::set_environment); - ClassDB::bind_method(D_METHOD("get_environment:Environment"), &World::get_environment); - ClassDB::bind_method(D_METHOD("set_fallback_environment", "env:Environment"), &World::set_fallback_environment); - ClassDB::bind_method(D_METHOD("get_fallback_environment:Environment"), &World::get_fallback_environment); - ClassDB::bind_method(D_METHOD("get_direct_space_state:PhysicsDirectSpaceState"), &World::get_direct_space_state); + ClassDB::bind_method(D_METHOD("set_environment", "env"), &World::set_environment); + ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment); + ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment); + ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment); + ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); } |
