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| author | Rémi Verschelde | 2015-12-28 12:26:36 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2015-12-28 12:26:36 +0100 |
| commit | bfbde4dfd11be8728be4bb88d8bc109acb19ccfd (patch) | |
| tree | 80caee83551b639717c252e5f33036a75670ad8a /scene/resources/texture.cpp | |
| parent | 37cb0faedb0aa314d5e9ca2e4f4b0e268dd3237f (diff) | |
| parent | d4993b74fc715d294ca0a77b335db3782d4bdcd6 (diff) | |
| download | godot-bfbde4dfd11be8728be4bb88d8bc109acb19ccfd.tar.gz godot-bfbde4dfd11be8728be4bb88d8bc109acb19ccfd.tar.zst godot-bfbde4dfd11be8728be4bb88d8bc109acb19ccfd.zip | |
Merge pull request #3146 from akien-mga/pr-argument-names
Add missing argument names in GDScript bindings + related fixes
Diffstat (limited to '')
| -rw-r--r-- | scene/resources/texture.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 5df3d64d1..edfa12da1 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -70,9 +70,9 @@ void Texture::_bind_methods() { ObjectTypeDB::bind_method(_MD("has_alpha"),&Texture::has_alpha); ObjectTypeDB::bind_method(_MD("set_flags","flags"),&Texture::set_flags); ObjectTypeDB::bind_method(_MD("get_flags"),&Texture::get_flags); - ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)),DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)),DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate","transpose"),&Texture::draw,DEFVAL(Color(1,1,1)),DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate","transpose"),&Texture::draw_rect,DEFVAL(Color(1,1,1)),DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate","transpose"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false)); BIND_CONSTANT( FLAG_MIPMAPS ); BIND_CONSTANT( FLAG_REPEAT ); |
