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| author | luz.paz | 2018-02-21 11:30:55 -0500 |
|---|---|---|
| committer | Rémi Verschelde | 2018-02-21 19:46:06 +0100 |
| commit | 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (patch) | |
| tree | 74a9d00318eb6666ae65ae222d22f7d0352cc2ca /scene/resources/style_box.cpp | |
| parent | 6afaf83de39d29746f8852daadadc0d46483c7ef (diff) | |
| download | godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.tar.gz godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.tar.zst godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.zip | |
Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
Diffstat (limited to 'scene/resources/style_box.cpp')
| -rw-r--r-- | scene/resources/style_box.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index de75bb397..f256e0397 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -650,14 +650,14 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { style_rect = style_rect.grow(-((aa_size + 1) / 2)); } - //adapt borders (prevent weired overlapping/glitchy drawings) + //adapt borders (prevent weird overlapping/glitchy drawings) int width = MAX(style_rect.size.width, 0); int height = MAX(style_rect.size.height, 0); int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX }; adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height); adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width); - //adapt corners (prevent weired overlapping/glitchy drawings) + //adapt corners (prevent weird overlapping/glitchy drawings) int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX }; adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]); adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]); |
