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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/space_2d.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/space_2d.cpp')
| -rw-r--r-- | scene/resources/space_2d.cpp | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp index f1fe9629d..d0a18b98b 100644 --- a/scene/resources/space_2d.cpp +++ b/scene/resources/space_2d.cpp @@ -33,11 +33,10 @@ RID Space2D::get_rid() const { return space; } - void Space2D::set_active(bool p_active) { - active=p_active; - Physics2DServer::get_singleton()->space_set_active(space,active); + active = p_active; + Physics2DServer::get_singleton()->space_set_active(space, active); } bool Space2D::is_active() const { @@ -45,24 +44,21 @@ bool Space2D::is_active() const { return active; } - void Space2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_active","active"),&Space2D::set_active); - ClassDB::bind_method(D_METHOD("is_active"),&Space2D::is_active); - - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),"set_active","is_active") ; + ClassDB::bind_method(D_METHOD("set_active", "active"), &Space2D::set_active); + ClassDB::bind_method(D_METHOD("is_active"), &Space2D::is_active); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); } Space2D::Space2D() { - active=false; - space=Physics2DServer::get_singleton()->space_create(); + active = false; + space = Physics2DServer::get_singleton()->space_create(); } Space2D::~Space2D() { Physics2DServer::get_singleton()->free(space); } - |
