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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/space_2d.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/space_2d.cpp')
-rw-r--r--scene/resources/space_2d.cpp18
1 files changed, 7 insertions, 11 deletions
diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp
index f1fe9629d..d0a18b98b 100644
--- a/scene/resources/space_2d.cpp
+++ b/scene/resources/space_2d.cpp
@@ -33,11 +33,10 @@ RID Space2D::get_rid() const {
return space;
}
-
void Space2D::set_active(bool p_active) {
- active=p_active;
- Physics2DServer::get_singleton()->space_set_active(space,active);
+ active = p_active;
+ Physics2DServer::get_singleton()->space_set_active(space, active);
}
bool Space2D::is_active() const {
@@ -45,24 +44,21 @@ bool Space2D::is_active() const {
return active;
}
-
void Space2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_active","active"),&Space2D::set_active);
- ClassDB::bind_method(D_METHOD("is_active"),&Space2D::is_active);
-
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),"set_active","is_active") ;
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &Space2D::set_active);
+ ClassDB::bind_method(D_METHOD("is_active"), &Space2D::is_active);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
}
Space2D::Space2D() {
- active=false;
- space=Physics2DServer::get_singleton()->space_create();
+ active = false;
+ space = Physics2DServer::get_singleton()->space_create();
}
Space2D::~Space2D() {
Physics2DServer::get_singleton()->free(space);
}
-