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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/shape_line_2d.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/shape_line_2d.h')
| -rw-r--r-- | scene/resources/shape_line_2d.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h index abad5f6a2..cd62504d8 100644 --- a/scene/resources/shape_line_2d.h +++ b/scene/resources/shape_line_2d.h @@ -32,24 +32,24 @@ #include "scene/resources/shape_2d.h" class LineShape2D : public Shape2D { - GDCLASS( LineShape2D, Shape2D ); + GDCLASS(LineShape2D, Shape2D); Vector2 normal; real_t d; void _update_shape(); -protected: +protected: static void _bind_methods(); -public: - void set_normal(const Vector2& p_normal); +public: + void set_normal(const Vector2 &p_normal); void set_d(real_t p_d); Vector2 get_normal() const; real_t get_d() const; - virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; LineShape2D(); |
