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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/shape.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/shape.h')
-rw-r--r--scene/resources/shape.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index 29a93b642..8a8ecf122 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -34,26 +34,24 @@ class Mesh;
class Shape : public Resource {
- GDCLASS( Shape, Resource );
- OBJ_SAVE_TYPE( Shape );
+ GDCLASS(Shape, Resource);
+ OBJ_SAVE_TYPE(Shape);
RES_BASE_EXTENSION("shp");
RID shape;
Ref<Mesh> debug_mesh_cache;
protected:
-
_FORCE_INLINE_ RID get_shape() const { return shape; }
Shape(RID p_shape);
- virtual Vector<Vector3> _gen_debug_mesh_lines()=0;// { return Vector<Vector3>(); }
+ virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
public:
-
virtual RID get_rid() const { return shape; }
Ref<Mesh> get_debug_mesh();
- void add_vertices_to_array(PoolVector<Vector3> &array, const Transform& p_xform);
+ void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform);
Shape();
~Shape();