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| author | Juan Linietsky | 2017-04-06 23:36:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-04-06 23:49:27 -0300 |
| commit | 74808ac4d9176180dc7ecace99723edab8a73e0e (patch) | |
| tree | 065e903073bbdebe864bb6322ca0abc2fca108bb /scene/resources/shader.h | |
| parent | 25d09b92be0f5d86cdee6eada80823cdcc2d42bc (diff) | |
| download | godot-74808ac4d9176180dc7ecace99723edab8a73e0e.tar.gz godot-74808ac4d9176180dc7ecace99723edab8a73e0e.tar.zst godot-74808ac4d9176180dc7ecace99723edab8a73e0e.zip | |
New particle system, mostly working, some small features missing.
Diffstat (limited to 'scene/resources/shader.h')
| -rw-r--r-- | scene/resources/shader.h | 29 |
1 files changed, 1 insertions, 28 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h index bc98fbf73..984ea84fb 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -88,37 +88,10 @@ public: virtual RID get_rid() const; - Shader(Mode p_mode); + Shader(); ~Shader(); }; VARIANT_ENUM_CAST(Shader::Mode); -class SpatialShader : public Shader { - - GDCLASS(SpatialShader, Shader); - -public: - SpatialShader() - : Shader(MODE_SPATIAL){}; -}; - -class CanvasItemShader : public Shader { - - GDCLASS(CanvasItemShader, Shader); - -public: - CanvasItemShader() - : Shader(MODE_CANVAS_ITEM){}; -}; - -class ParticlesShader : public Shader { - - GDCLASS(ParticlesShader, Shader); - -public: - ParticlesShader() - : Shader(MODE_PARTICLES){}; -}; - #endif // SHADER_H |
