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authorJuan Linietsky2017-04-06 23:36:37 -0300
committerJuan Linietsky2017-04-06 23:49:27 -0300
commit74808ac4d9176180dc7ecace99723edab8a73e0e (patch)
tree065e903073bbdebe864bb6322ca0abc2fca108bb /scene/resources/shader.h
parent25d09b92be0f5d86cdee6eada80823cdcc2d42bc (diff)
downloadgodot-74808ac4d9176180dc7ecace99723edab8a73e0e.tar.gz
godot-74808ac4d9176180dc7ecace99723edab8a73e0e.tar.zst
godot-74808ac4d9176180dc7ecace99723edab8a73e0e.zip
New particle system, mostly working, some small features missing.
Diffstat (limited to 'scene/resources/shader.h')
-rw-r--r--scene/resources/shader.h29
1 files changed, 1 insertions, 28 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index bc98fbf73..984ea84fb 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -88,37 +88,10 @@ public:
virtual RID get_rid() const;
- Shader(Mode p_mode);
+ Shader();
~Shader();
};
VARIANT_ENUM_CAST(Shader::Mode);
-class SpatialShader : public Shader {
-
- GDCLASS(SpatialShader, Shader);
-
-public:
- SpatialShader()
- : Shader(MODE_SPATIAL){};
-};
-
-class CanvasItemShader : public Shader {
-
- GDCLASS(CanvasItemShader, Shader);
-
-public:
- CanvasItemShader()
- : Shader(MODE_CANVAS_ITEM){};
-};
-
-class ParticlesShader : public Shader {
-
- GDCLASS(ParticlesShader, Shader);
-
-public:
- ParticlesShader()
- : Shader(MODE_PARTICLES){};
-};
-
#endif // SHADER_H