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| author | Ruslan Mustakov | 2017-10-13 12:40:19 +0700 |
|---|---|---|
| committer | Ruslan Mustakov | 2017-10-13 12:40:19 +0700 |
| commit | 6106fd88d415c2889d3b64dcf1b0762eda2df562 (patch) | |
| tree | 8e50985d24b12034d083df606026cc0965a10bb7 /scene/resources/shader.cpp | |
| parent | 8bdb04c839f475a2bb668b2b0032397c1b691394 (diff) | |
| download | godot-6106fd88d415c2889d3b64dcf1b0762eda2df562.tar.gz godot-6106fd88d415c2889d3b64dcf1b0762eda2df562.tar.zst godot-6106fd88d415c2889d3b64dcf1b0762eda2df562.zip | |
Diffstat (limited to 'scene/resources/shader.cpp')
| -rw-r--r-- | scene/resources/shader.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index ec4163025..66df7dfda 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -43,8 +43,6 @@ void Shader::set_code(const String &p_code) { String type = ShaderLanguage::get_shader_type(p_code); - print_line("mode: " + type); - if (type == "canvas_item") { mode = MODE_CANVAS_ITEM; } else if (type == "particles") { |
