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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/room.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/room.h')
| -rw-r--r-- | scene/resources/room.h | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/scene/resources/room.h b/scene/resources/room.h index 84d68e571..c7db4b13d 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -29,38 +29,31 @@ #ifndef ROOM_BOUNDS_H #define ROOM_BOUNDS_H -#include "resource.h" #include "bsp_tree.h" +#include "resource.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class RoomBounds : public Resource { - GDCLASS( RoomBounds, Resource ); + GDCLASS(RoomBounds, Resource); RES_BASE_EXTENSION("room"); RID area; PoolVector<Face3> geometry_hint; - protected: - static void _bind_methods(); public: - virtual RID get_rid() const; - - void set_geometry_hint(const PoolVector<Face3>& geometry_hint); + void set_geometry_hint(const PoolVector<Face3> &geometry_hint); PoolVector<Face3> get_geometry_hint() const; RoomBounds(); ~RoomBounds(); - }; - - #endif // ROOM_H |
