aboutsummaryrefslogtreecommitdiff
path: root/scene/resources/room.h
diff options
context:
space:
mode:
authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/room.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
godot-5dbf180.tar.zst
godot-5dbf180.zip
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/room.h')
-rw-r--r--scene/resources/room.h13
1 files changed, 3 insertions, 10 deletions
diff --git a/scene/resources/room.h b/scene/resources/room.h
index 84d68e571..c7db4b13d 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -29,38 +29,31 @@
#ifndef ROOM_BOUNDS_H
#define ROOM_BOUNDS_H
-#include "resource.h"
#include "bsp_tree.h"
+#include "resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class RoomBounds : public Resource {
- GDCLASS( RoomBounds, Resource );
+ GDCLASS(RoomBounds, Resource);
RES_BASE_EXTENSION("room");
RID area;
PoolVector<Face3> geometry_hint;
-
protected:
-
static void _bind_methods();
public:
-
virtual RID get_rid() const;
-
- void set_geometry_hint(const PoolVector<Face3>& geometry_hint);
+ void set_geometry_hint(const PoolVector<Face3> &geometry_hint);
PoolVector<Face3> get_geometry_hint() const;
RoomBounds();
~RoomBounds();
-
};
-
-
#endif // ROOM_H