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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/ray_shape.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/ray_shape.h')
-rw-r--r--scene/resources/ray_shape.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index 9ee59d5f9..f8dbf89e0 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -32,16 +32,15 @@
class RayShape : public Shape {
- GDCLASS(RayShape,Shape);
+ GDCLASS(RayShape, Shape);
float length;
protected:
-
static void _bind_methods();
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
-public:
+public:
void set_length(float p_length);
float get_length() const;