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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/polygon_path_finder.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/polygon_path_finder.h')
-rw-r--r--scene/resources/polygon_path_finder.h38
1 files changed, 18 insertions, 20 deletions
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 58b802384..cd2fea87d 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -33,7 +33,7 @@
class PolygonPathFinder : public Resource {
- GDCLASS(PolygonPathFinder,Resource);
+ GDCLASS(PolygonPathFinder, Resource);
struct Point {
Vector2 pos;
@@ -47,18 +47,18 @@ class PolygonPathFinder : public Resource {
int points[2];
- _FORCE_INLINE_ bool operator<(const Edge& p_edge) const {
+ _FORCE_INLINE_ bool operator<(const Edge &p_edge) const {
- if (points[0]==p_edge.points[0])
- return points[1]<p_edge.points[1];
+ if (points[0] == p_edge.points[0])
+ return points[1] < p_edge.points[1];
else
- return points[0]<p_edge.points[0];
+ return points[0] < p_edge.points[0];
}
- Edge(int a=0, int b=0) {
+ Edge(int a = 0, int b = 0) {
- if (a>b) {
- SWAP(a,b);
+ if (a > b) {
+ SWAP(a, b);
}
points[0] = a;
points[1] = b;
@@ -71,28 +71,26 @@ class PolygonPathFinder : public Resource {
Vector<Point> points;
Set<Edge> edges;
- bool _is_point_inside(const Vector2& p_point) const;
+ bool _is_point_inside(const Vector2 &p_point) const;
- void _set_data(const Dictionary& p_data);
+ void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
-protected:
+protected:
static void _bind_methods();
-public:
+public:
+ void setup(const Vector<Vector2> &p_points, const Vector<int> &p_connections);
+ Vector<Vector2> find_path(const Vector2 &p_from, const Vector2 &p_to);
- void setup(const Vector<Vector2>& p_points, const Vector<int>& p_connections);
- Vector<Vector2> find_path(const Vector2& p_from, const Vector2& p_to);
-
- void set_point_penalty(int p_point,float p_penalty);
+ void set_point_penalty(int p_point, float p_penalty);
float get_point_penalty(int p_point) const;
- bool is_point_inside(const Vector2& p_point) const;
- Vector2 get_closest_point(const Vector2& p_point) const;
- Vector<Vector2> get_intersections(const Vector2& p_from, const Vector2& p_to) const;
+ bool is_point_inside(const Vector2 &p_point) const;
+ Vector2 get_closest_point(const Vector2 &p_point) const;
+ Vector<Vector2> get_intersections(const Vector2 &p_from, const Vector2 &p_to) const;
Rect2 get_bounds() const;
-
PolygonPathFinder();
};