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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/plane_shape.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/plane_shape.cpp')
-rw-r--r--scene/resources/plane_shape.cpp31
1 files changed, 15 insertions, 16 deletions
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index f1bb6d60c..e3535b1a6 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -38,11 +38,11 @@ Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
- Vector3 pface[4]={
- p.normal*p.d+n1*10.0+n2*10.0,
- p.normal*p.d+n1*10.0+n2*-10.0,
- p.normal*p.d+n1*-10.0+n2*-10.0,
- p.normal*p.d+n1*-10.0+n2*10.0,
+ Vector3 pface[4] = {
+ p.normal * p.d + n1 * 10.0 + n2 * 10.0,
+ p.normal * p.d + n1 * 10.0 + n2 * -10.0,
+ p.normal * p.d + n1 * -10.0 + n2 * -10.0,
+ p.normal * p.d + n1 * -10.0 + n2 * 10.0,
};
points.push_back(pface[0]);
@@ -53,20 +53,20 @@ Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
- points.push_back(p.normal*p.d);
- points.push_back(p.normal*p.d+p.normal*3);
+ points.push_back(p.normal * p.d);
+ points.push_back(p.normal * p.d + p.normal * 3);
return points;
}
void PlaneShape::_update_shape() {
- PhysicsServer::get_singleton()->shape_set_data(get_shape(),plane);
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane);
}
void PlaneShape::set_plane(Plane p_plane) {
- plane=p_plane;
+ plane = p_plane;
_update_shape();
notify_change_to_owners();
_change_notify("plane");
@@ -77,17 +77,16 @@ Plane PlaneShape::get_plane() const {
return plane;
}
-
void PlaneShape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_plane","plane"),&PlaneShape::set_plane);
- ClassDB::bind_method(D_METHOD("get_plane"),&PlaneShape::get_plane);
-
- ADD_PROPERTY( PropertyInfo(Variant::PLANE,"plane"), "set_plane", "get_plane") ;
+ ClassDB::bind_method(D_METHOD("set_plane", "plane"), &PlaneShape::set_plane);
+ ClassDB::bind_method(D_METHOD("get_plane"), &PlaneShape::get_plane);
+ ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
}
-PlaneShape::PlaneShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
+PlaneShape::PlaneShape()
+ : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
- set_plane(Plane(0,1,0,0));
+ set_plane(Plane(0, 1, 0, 0));
}