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authorJuan Linietsky2017-02-15 08:29:46 -0300
committerJuan Linietsky2017-02-15 08:34:02 -0300
commitda11d6d9e868db674cb18ced0544c84e3356be8d (patch)
treecfc9ce1235e34c0fee160e00c340a1163474a024 /scene/resources/packed_scene.cpp
parentd7fd86d51aadda665667c88dca657993f0de14d7 (diff)
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Many fixes to make exported scenes work better, still buggy.
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r--scene/resources/packed_scene.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index ce755d90d..17688c366 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -177,6 +177,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node = obj->cast_to<Node>();
+ } else {
+ print_line("wtf class is disabled for: "+itos(n.type));
+ print_line("name: "+String(snames[n.type]));
}
@@ -196,6 +199,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL );
ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL );
+
if (snames[ nprops[j].name ]==CoreStringNames::get_singleton()->_script) {
//work around to avoid old script variables from disappearing, should be the proper fix to:
//https://github.com/godotengine/godot/issues/2958