From da11d6d9e868db674cb18ced0544c84e3356be8d Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 15 Feb 2017 08:29:46 -0300 Subject: Many fixes to make exported scenes work better, still buggy. --- scene/resources/packed_scene.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'scene/resources/packed_scene.cpp') diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index ce755d90d..17688c366 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -177,6 +177,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const { node = obj->cast_to(); + } else { + print_line("wtf class is disabled for: "+itos(n.type)); + print_line("name: "+String(snames[n.type])); } @@ -196,6 +199,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL ); ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL ); + if (snames[ nprops[j].name ]==CoreStringNames::get_singleton()->_script) { //work around to avoid old script variables from disappearing, should be the proper fix to: //https://github.com/godotengine/godot/issues/2958 -- cgit v1.2.3-70-g09d2