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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/mesh_library.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/mesh_library.h')
-rw-r--r--scene/resources/mesh_library.h32
1 files changed, 15 insertions, 17 deletions
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index bb8012d3f..5f4a695c5 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -29,15 +29,15 @@
#ifndef GRID_THEME_H
#define GRID_THEME_H
-#include "resource.h"
-#include "mesh.h"
-#include "shape.h"
#include "map.h"
+#include "mesh.h"
+#include "resource.h"
#include "scene/3d/navigation_mesh.h"
+#include "shape.h"
class MeshLibrary : public Resource {
- GDCLASS(MeshLibrary,Resource);
+ GDCLASS(MeshLibrary, Resource);
RES_BASE_EXTENSION("gt");
struct Item {
@@ -48,24 +48,22 @@ class MeshLibrary : public Resource {
Ref<NavigationMesh> navmesh;
};
- Map<int,Item> item_map;
+ Map<int, Item> item_map;
protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
-public:
-
+public:
void create_item(int p_item);
- void set_item_name(int p_item,const String& p_name);
- void set_item_mesh(int p_item,const Ref<Mesh>& p_mesh);
- void set_item_navmesh(int p_item, const Ref<NavigationMesh>& p_navmesh);
- void set_item_shape(int p_item,const Ref<Shape>& p_shape);
- void set_item_preview(int p_item,const Ref<Texture>& p_preview);
+ void set_item_name(int p_item, const String &p_name);
+ void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
+ void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
+ void set_item_shape(int p_item, const Ref<Shape> &p_shape);
+ void set_item_preview(int p_item, const Ref<Texture> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
@@ -77,7 +75,7 @@ public:
void clear();
- int find_item_name(const String& p_name) const;
+ int find_item_name(const String &p_name) const;
Vector<int> get_item_list() const;
int get_last_unused_item_id() const;