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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/capsule_shape_2d.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/capsule_shape_2d.h')
-rw-r--r--scene/resources/capsule_shape_2d.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index ef06072e1..05d819c1d 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -32,25 +32,25 @@
#include "scene/resources/shape_2d.h"
class CapsuleShape2D : public Shape2D {
- GDCLASS( CapsuleShape2D, Shape2D );
+ GDCLASS(CapsuleShape2D, Shape2D);
real_t height;
real_t radius;
void _update_shape();
-protected:
+protected:
static void _bind_methods();
-public:
+public:
void set_height(real_t p_height);
real_t get_height() const;
void set_radius(real_t p_radius);
real_t get_radius() const;
- virtual void draw(const RID& p_to_rid,const Color& p_color);
- virtual Rect2 get_rect() const ;
+ virtual void draw(const RID &p_to_rid, const Color &p_color);
+ virtual Rect2 get_rect() const;
CapsuleShape2D();
};