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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/capsule_shape.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/capsule_shape.h')
| -rw-r--r-- | scene/resources/capsule_shape.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index e788d9cfc..ecffdd8ce 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -33,25 +33,23 @@ class CapsuleShape : public Shape { - GDCLASS(CapsuleShape,Shape); + GDCLASS(CapsuleShape, Shape); float radius; float height; protected: - static void _bind_methods(); virtual void _update_shape(); virtual Vector<Vector3> _gen_debug_mesh_lines(); -public: +public: void set_radius(float p_radius); float get_radius() const; void set_height(float p_height); float get_height() const; - CapsuleShape(); }; |
