diff options
| author | Juan Linietsky | 2014-08-14 10:31:38 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-08-14 10:31:38 -0300 |
| commit | 2ee4ac183babedd679e901b0158f5268556deceb (patch) | |
| tree | c0b5215b7ab17186835e1919912fa09de7301bfb /scene/register_scene_types.cpp | |
| parent | c3e1d7b7c788530dc69e973352763a90da05d4e1 (diff) | |
| download | godot-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz godot-2ee4ac183babedd679e901b0158f5268556deceb.tar.zst godot-2ee4ac183babedd679e901b0158f5268556deceb.zip | |
Little Bits
-=-=-=-=-=-
-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'scene/register_scene_types.cpp')
| -rw-r--r-- | scene/register_scene_types.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index c7268a665..f7d6a246e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -185,6 +185,7 @@ #include "scene/resources/environment.h" #include "scene/3d/physics_body.h" #include "scene/3d/car_body.h" +#include "scene/3d/vehicle_body.h" #include "scene/3d/body_shape.h" #include "scene/3d/area.h" #include "scene/3d/physics_joint.h" @@ -402,6 +403,8 @@ void register_scene_types() { ObjectTypeDB::register_type<RigidBody>(); ObjectTypeDB::register_type<CarBody>(); ObjectTypeDB::register_type<CarWheel>(); + ObjectTypeDB::register_type<VehicleBody>(); + ObjectTypeDB::register_type<VehicleWheel>(); ObjectTypeDB::register_type<Area>(); ObjectTypeDB::register_type<ProximityGroup>(); ObjectTypeDB::register_type<CollisionShape>(); |
