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authorJuan Linietsky2014-08-14 10:31:38 -0300
committerJuan Linietsky2014-08-14 10:31:38 -0300
commit2ee4ac183babedd679e901b0158f5268556deceb (patch)
treec0b5215b7ab17186835e1919912fa09de7301bfb /scene/register_scene_types.cpp
parentc3e1d7b7c788530dc69e973352763a90da05d4e1 (diff)
downloadgodot-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz
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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index c7268a665..f7d6a246e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -185,6 +185,7 @@
#include "scene/resources/environment.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/car_body.h"
+#include "scene/3d/vehicle_body.h"
#include "scene/3d/body_shape.h"
#include "scene/3d/area.h"
#include "scene/3d/physics_joint.h"
@@ -402,6 +403,8 @@ void register_scene_types() {
ObjectTypeDB::register_type<RigidBody>();
ObjectTypeDB::register_type<CarBody>();
ObjectTypeDB::register_type<CarWheel>();
+ ObjectTypeDB::register_type<VehicleBody>();
+ ObjectTypeDB::register_type<VehicleWheel>();
ObjectTypeDB::register_type<Area>();
ObjectTypeDB::register_type<ProximityGroup>();
ObjectTypeDB::register_type<CollisionShape>();