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authorJuan Linietsky2017-01-10 18:02:19 -0300
committerJuan Linietsky2017-01-10 18:04:33 -0300
commitf3f4a11cfb9767e1d691aec431dd2f1a87a31977 (patch)
tree7918ff8c7b366df911374c93d5077d27d788f9c3 /scene/main/viewport.cpp
parent6eeb994a7bbd3cb1500c42af8f3ac1227f323ce4 (diff)
downloadgodot-f3f4a11c.tar.gz
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- _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r--scene/main/viewport.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 02d5d5ce3..bd80f97c2 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1315,11 +1315,7 @@ Image Viewport::get_screen_capture() const {
Ref<ViewportTexture> Viewport::get_texture() const {
- Ref<ViewportTexture> vt;
- vt.instance();
- vt->vp=const_cast<Viewport*>(this);
-
- return vt;
+ return default_texture;
}
void Viewport::set_vflip(bool p_enable) {
@@ -2852,6 +2848,11 @@ Viewport::Viewport() {
viewport = VisualServer::get_singleton()->viewport_create();
texture_rid=VisualServer::get_singleton()->viewport_get_texture(viewport);
texture_flags=0;
+
+ default_texture.instance();
+ default_texture->vp=const_cast<Viewport*>(this);
+ viewport_textures.insert(default_texture.ptr());
+
internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener=false;
internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();