diff options
| author | Juan Linietsky | 2017-01-10 18:02:19 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-10 18:04:33 -0300 |
| commit | f3f4a11cfb9767e1d691aec431dd2f1a87a31977 (patch) | |
| tree | 7918ff8c7b366df911374c93d5077d27d788f9c3 /scene/main/viewport.cpp | |
| parent | 6eeb994a7bbd3cb1500c42af8f3ac1227f323ce4 (diff) | |
| download | godot-f3f4a11c.tar.gz godot-f3f4a11c.tar.zst godot-f3f4a11c.zip | |
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
Diffstat (limited to 'scene/main/viewport.cpp')
| -rw-r--r-- | scene/main/viewport.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 02d5d5ce3..bd80f97c2 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1315,11 +1315,7 @@ Image Viewport::get_screen_capture() const { Ref<ViewportTexture> Viewport::get_texture() const { - Ref<ViewportTexture> vt; - vt.instance(); - vt->vp=const_cast<Viewport*>(this); - - return vt; + return default_texture; } void Viewport::set_vflip(bool p_enable) { @@ -2852,6 +2848,11 @@ Viewport::Viewport() { viewport = VisualServer::get_singleton()->viewport_create(); texture_rid=VisualServer::get_singleton()->viewport_get_texture(viewport); texture_flags=0; + + default_texture.instance(); + default_texture->vp=const_cast<Viewport*>(this); + viewport_textures.insert(default_texture.ptr()); + internal_listener = SpatialSoundServer::get_singleton()->listener_create(); audio_listener=false; internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create(); |
