aboutsummaryrefslogtreecommitdiff
path: root/scene/main/viewport.cpp
diff options
context:
space:
mode:
authorBiliogadafr2016-02-01 04:30:16 +0300
committerBiliogadafr2016-02-01 04:30:16 +0300
commite8c5b41dd8d9825d0ae2f053f2f219289aed91a8 (patch)
treeb28611695860cf968c8b933f60822846b012473a /scene/main/viewport.cpp
parent0364d6b076cfc4e75985731b67f8155bf173dd06 (diff)
downloadgodot-e8c5b41dd8d9825d0ae2f053f2f219289aed91a8.tar.gz
godot-e8c5b41dd8d9825d0ae2f053f2f219289aed91a8.tar.zst
godot-e8c5b41dd8d9825d0ae2f053f2f219289aed91a8.zip
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r--scene/main/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 7ed1882d7..d9903636d 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -533,7 +533,7 @@ void Viewport::_notification(int p_what) {
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
- int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
+ int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF,true);
for(int i=0;i<rc;i++) {
if (res[i].collider_id && res[i].collider) {