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| author | Biliogadafr | 2016-02-01 04:30:16 +0300 |
|---|---|---|
| committer | Biliogadafr | 2016-02-01 04:30:16 +0300 |
| commit | e8c5b41dd8d9825d0ae2f053f2f219289aed91a8 (patch) | |
| tree | b28611695860cf968c8b933f60822846b012473a /scene/main/viewport.cpp | |
| parent | 0364d6b076cfc4e75985731b67f8155bf173dd06 (diff) | |
| download | godot-e8c5b41dd8d9825d0ae2f053f2f219289aed91a8.tar.gz godot-e8c5b41dd8d9825d0ae2f053f2f219289aed91a8.tar.zst godot-e8c5b41dd8d9825d0ae2f053f2f219289aed91a8.zip | |
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Diffstat (limited to 'scene/main/viewport.cpp')
| -rw-r--r-- | scene/main/viewport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 7ed1882d7..d9903636d 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -533,7 +533,7 @@ void Viewport::_notification(int p_what) { Vector2 point = get_canvas_transform().affine_inverse().xform(pos); Physics2DDirectSpaceState::ShapeResult res[64]; - int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF); + int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF,true); for(int i=0;i<rc;i++) { if (res[i].collider_id && res[i].collider) { |
