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| author | Hearto Lazor | 2016-03-31 18:23:16 -0300 |
|---|---|---|
| committer | Hearto Lazor | 2016-03-31 18:23:16 -0300 |
| commit | 995890d5b29fc0dc4eca66d9f11e1e3f8f275ae0 (patch) | |
| tree | 636fb6a90691bc8303619ee33ac0042db0e69f62 /scene/main/timer.h | |
| parent | 8708a284f7b5390a48ea2fd95848f60cc40d0bf0 (diff) | |
| download | godot-995890d5b29fc0dc4eca66d9f11e1e3f8f275ae0.tar.gz godot-995890d5b29fc0dc4eca66d9f11e1e3f8f275ae0.tar.zst godot-995890d5b29fc0dc4eca66d9f11e1e3f8f275ae0.zip | |
Diffstat (limited to 'scene/main/timer.h')
| -rw-r--r-- | scene/main/timer.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/main/timer.h b/scene/main/timer.h index 0baea76fa..688be6e4f 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -38,6 +38,8 @@ class Timer : public Node { float wait_time; bool one_shot; bool autostart; + bool processing; + bool active; double time_left; protected: @@ -62,6 +64,8 @@ public: void start(); void stop(); + void set_active(bool p_active); + bool is_active() const; float get_time_left() const; |
