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authorJuan Linietsky2014-02-09 22:10:30 -0300
committerJuan Linietsky2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/main/timer.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
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Diffstat (limited to 'scene/main/timer.cpp')
-rw-r--r--scene/main/timer.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
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+/*************************************************************************/
+/* timer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "timer.h"
+
+
+void Timer::_notification(int p_what) {
+
+ switch(p_what) {
+
+
+ case NOTIFICATION_READY: {
+
+ if (autostart)
+ start();
+ } break;
+ case NOTIFICATION_PROCESS: {
+
+ time_left -= get_process_delta_time();
+
+ if (time_left<0) {
+ if (!one_shot)
+ time_left=wait_time+time_left;
+ else
+ stop();
+
+ emit_signal("timeout");
+ }
+
+ } break;
+ }
+}
+
+
+
+void Timer::set_wait_time(float p_time) {
+
+ ERR_EXPLAIN("time should be greater than zero.");
+ ERR_FAIL_COND(p_time<=0);
+ wait_time=p_time;
+
+}
+float Timer::get_wait_time() const {
+
+ return wait_time;
+}
+
+void Timer::set_one_shot(bool p_one_shot) {
+
+ one_shot=p_one_shot;
+}
+bool Timer::is_one_shot() const {
+
+ return one_shot;
+}
+
+void Timer::set_autostart(bool p_start) {
+
+ autostart=p_start;
+}
+bool Timer::has_autostart() const {
+
+ return autostart;
+}
+
+void Timer::start() {
+
+ time_left=wait_time;
+ set_process(true);
+}
+
+void Timer::stop() {
+ time_left=-1;
+ set_process(false);
+ autostart=false;
+}
+
+float Timer::get_time_left() const {
+
+ return time_left >0 ? time_left : 0;
+}
+
+
+void Timer::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_wait_time","time_sec"),&Timer::set_wait_time);
+ ObjectTypeDB::bind_method(_MD("get_wait_time"),&Timer::get_wait_time);
+
+ ObjectTypeDB::bind_method(_MD("set_one_shot","enable"),&Timer::set_one_shot);
+ ObjectTypeDB::bind_method(_MD("is_one_shot"),&Timer::is_one_shot);
+
+ ObjectTypeDB::bind_method(_MD("set_autostart","enable"),&Timer::set_autostart);
+ ObjectTypeDB::bind_method(_MD("has_autostart"),&Timer::has_autostart);
+
+ ObjectTypeDB::bind_method(_MD("start"),&Timer::start);
+ ObjectTypeDB::bind_method(_MD("stop"),&Timer::stop);
+
+ ObjectTypeDB::bind_method(_MD("get_time_left"),&Timer::get_time_left);
+
+ ADD_SIGNAL( MethodInfo("timeout") );
+
+ ADD_PROPERTY( PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01" ), _SCS("set_wait_time"), _SCS("get_wait_time") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL, "one_shot" ), _SCS("set_one_shot"), _SCS("is_one_shot") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autostart" ), _SCS("set_autostart"), _SCS("has_autostart") );
+
+}
+
+Timer::Timer() {
+
+
+ autostart=false;
+ wait_time=1;
+ one_shot=false;
+ time_left=-1;
+}