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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/main/instance_placeholder.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/main/instance_placeholder.h')
-rw-r--r--scene/main/instance_placeholder.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index 069b1c975..7900e35b0 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -35,7 +35,7 @@ class PackedScene;
class InstancePlaceholder : public Node {
- GDCLASS(InstancePlaceholder,Node);
+ GDCLASS(InstancePlaceholder, Node);
String path;
struct PropSet {
@@ -46,20 +46,19 @@ class InstancePlaceholder : public Node {
List<PropSet> stored_values;
protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
-
- void set_instance_path(const String& p_name);
+ void set_instance_path(const String &p_name);
String get_instance_path() const;
Dictionary get_stored_values(bool p_with_order = false);
- void replace_by_instance(const Ref<PackedScene>& p_custom_scene=Ref<PackedScene>());
+ void replace_by_instance(const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>());
InstancePlaceholder();
};