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| author | lonesurvivor | 2017-01-03 19:00:31 +0100 |
|---|---|---|
| committer | lonesurvivor | 2017-01-05 15:36:29 +0100 |
| commit | da6b6c2dd790a1a6f1702efe1b075b09ec76fb48 (patch) | |
| tree | 54ba398c7dc24db3bb765cb5d53a0aa36830ce25 /scene/main/http_request.cpp | |
| parent | 495d059a744b268b0355d0cbfbb9ef30fec865e2 (diff) | |
| download | godot-da6b6c2dd790a1a6f1702efe1b075b09ec76fb48.tar.gz godot-da6b6c2dd790a1a6f1702efe1b075b09ec76fb48.tar.zst godot-da6b6c2dd790a1a6f1702efe1b075b09ec76fb48.zip | |
Fix for the huge audio latency of the SamplePlayer (>200 ms)
- fixes PulseAudio, ALSA and RtAudio driver
- cleans up the driver files for better readability (mostly whitespace-related stuff)
- makes ALSA and Pulseaudio actually use the global setting "audio/mix_rate" for the sample rate instead of a
fixed value (RtAudio did this already)
Diffstat (limited to 'scene/main/http_request.cpp')
0 files changed, 0 insertions, 0 deletions
