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| author | Rémi Verschelde | 2017-04-09 02:11:36 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-04-09 02:11:36 +0200 |
| commit | a7a5ac596efbe0ad12a5d703ca322c1a4cc60a7e (patch) | |
| tree | a9835738675cbfc70d720a75afa82ea39f0293d2 /scene/main/http_request.cpp | |
| parent | 4b561e3e04aba9e4a248862c06154e495a56f48f (diff) | |
| download | godot-a7a5ac596efbe0ad12a5d703ca322c1a4cc60a7e.tar.gz godot-a7a5ac596efbe0ad12a5d703ca322c1a4cc60a7e.tar.zst godot-a7a5ac596efbe0ad12a5d703ca322c1a4cc60a7e.zip | |
Godot3 exporter: Convert engine.cfg properly
Use a map to keep track of renamings as done for other properties.
The saving is a bit hackish, there might be simpler solutions.
Diffstat (limited to 'scene/main/http_request.cpp')
0 files changed, 0 insertions, 0 deletions
