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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/texture_rect.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/texture_rect.h')
| -rw-r--r-- | scene/gui/texture_rect.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index 0d7245890..2cc6b97b1 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -35,7 +35,8 @@ */ class TextureRect : public Control { - GDCLASS(TextureRect,Control); + GDCLASS(TextureRect, Control); + public: enum StretchMode { STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility @@ -47,22 +48,21 @@ public: STRETCH_KEEP_ASPECT_CENTERED, STRETCH_KEEP_ASPECT_COVERED, }; + private: bool expand; Ref<Texture> texture; StretchMode stretch_mode; -protected: +protected: void _notification(int p_what); virtual Size2 get_minimum_size() const; static void _bind_methods(); public: - - void set_texture(const Ref<Texture>& p_tex); + void set_texture(const Ref<Texture> &p_tex); Ref<Texture> get_texture() const; - void set_expand(bool p_expand); bool has_expand() const; @@ -71,8 +71,7 @@ public: TextureRect(); ~TextureRect(); - }; -VARIANT_ENUM_CAST( TextureRect::StretchMode ); +VARIANT_ENUM_CAST(TextureRect::StretchMode); #endif // TEXTURE_FRAME_H |
