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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/texture_rect.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/texture_rect.h')
-rw-r--r--scene/gui/texture_rect.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index 0d7245890..2cc6b97b1 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -35,7 +35,8 @@
*/
class TextureRect : public Control {
- GDCLASS(TextureRect,Control);
+ GDCLASS(TextureRect, Control);
+
public:
enum StretchMode {
STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
@@ -47,22 +48,21 @@ public:
STRETCH_KEEP_ASPECT_CENTERED,
STRETCH_KEEP_ASPECT_COVERED,
};
+
private:
bool expand;
Ref<Texture> texture;
StretchMode stretch_mode;
-protected:
+protected:
void _notification(int p_what);
virtual Size2 get_minimum_size() const;
static void _bind_methods();
public:
-
- void set_texture(const Ref<Texture>& p_tex);
+ void set_texture(const Ref<Texture> &p_tex);
Ref<Texture> get_texture() const;
-
void set_expand(bool p_expand);
bool has_expand() const;
@@ -71,8 +71,7 @@ public:
TextureRect();
~TextureRect();
-
};
-VARIANT_ENUM_CAST( TextureRect::StretchMode );
+VARIANT_ENUM_CAST(TextureRect::StretchMode);
#endif // TEXTURE_FRAME_H