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| author | Rémi Verschelde | 2017-01-14 12:26:56 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-01-14 14:52:23 +0100 |
| commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
| tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/gui/texture_rect.cpp | |
| parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) | |
| download | godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.zst godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.zip | |
Diffstat (limited to 'scene/gui/texture_rect.cpp')
| -rw-r--r-- | scene/gui/texture_rect.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index 68755c0ac..cbb077ef5 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -121,8 +121,10 @@ void TextureRect::set_texture(const Ref<Texture>& p_tex) { texture=p_tex; update(); - //if (texture.is_valid()) - // texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites + /* + if (texture.is_valid()) + texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites + */ minimum_size_changed(); } |
