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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/texture_progress.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/texture_progress.h')
| -rw-r--r-- | scene/gui/texture_progress.h | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h index 02794354e..0d9b5e6b1 100644 --- a/scene/gui/texture_progress.h +++ b/scene/gui/texture_progress.h @@ -33,20 +33,19 @@ class TextureProgress : public Range { - GDCLASS( TextureProgress, Range ); + GDCLASS(TextureProgress, Range); Ref<Texture> under; Ref<Texture> progress; Ref<Texture> over; protected: - static void _bind_methods(); void _notification(int p_what); -public: +public: enum FillMode { - FILL_LEFT_TO_RIGHT=0, + FILL_LEFT_TO_RIGHT = 0, FILL_RIGHT_TO_LEFT, FILL_TOP_TO_BOTTOM, FILL_BOTTOM_TO_TOP, @@ -66,13 +65,13 @@ public: void set_radial_center_offset(const Point2 &p_off); Point2 get_radial_center_offset(); - void set_under_texture(const Ref<Texture>& p_texture); + void set_under_texture(const Ref<Texture> &p_texture); Ref<Texture> get_under_texture() const; - void set_progress_texture(const Ref<Texture>& p_texture); + void set_progress_texture(const Ref<Texture> &p_texture); Ref<Texture> get_progress_texture() const; - void set_over_texture(const Ref<Texture>& p_texture); + void set_over_texture(const Ref<Texture> &p_texture); Ref<Texture> get_over_texture() const; Size2 get_minimum_size() const; @@ -80,7 +79,6 @@ public: TextureProgress(); private: - FillMode mode; float rad_init_angle; float rad_max_degrees; |
