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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/texture_button.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/texture_button.h')
-rw-r--r--scene/gui/texture_button.h21
1 files changed, 9 insertions, 12 deletions
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 64103860b..fc5079dbf 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -33,7 +33,7 @@
#include "scene/resources/bit_mask.h"
class TextureButton : public BaseButton {
- GDCLASS( TextureButton, BaseButton );
+ GDCLASS(TextureButton, BaseButton);
public:
enum StretchMode {
@@ -57,20 +57,18 @@ private:
StretchMode stretch_mode;
protected:
-
virtual Size2 get_minimum_size() const;
- virtual bool has_point(const Point2& p_point) const;
+ virtual bool has_point(const Point2 &p_point) const;
void _notification(int p_what);
static void _bind_methods();
public:
-
- void set_normal_texture(const Ref<Texture>& p_normal);
- void set_pressed_texture(const Ref<Texture>& p_pressed);
- void set_hover_texture(const Ref<Texture>& p_hover);
- void set_disabled_texture(const Ref<Texture>& p_disabled);
- void set_focused_texture(const Ref<Texture>& p_focused);
- void set_click_mask(const Ref<BitMap>& p_image);
+ void set_normal_texture(const Ref<Texture> &p_normal);
+ void set_pressed_texture(const Ref<Texture> &p_pressed);
+ void set_hover_texture(const Ref<Texture> &p_hover);
+ void set_disabled_texture(const Ref<Texture> &p_disabled);
+ void set_focused_texture(const Ref<Texture> &p_focused);
+ void set_click_mask(const Ref<BitMap> &p_image);
Ref<Texture> get_normal_texture() const;
Ref<Texture> get_pressed_texture() const;
@@ -88,6 +86,5 @@ public:
TextureButton();
};
-
-VARIANT_ENUM_CAST( TextureButton::StretchMode );
+VARIANT_ENUM_CAST(TextureButton::StretchMode);
#endif // TEXTURE_BUTTON_H