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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/texture_button.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/texture_button.h')
| -rw-r--r-- | scene/gui/texture_button.h | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 64103860b..fc5079dbf 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -33,7 +33,7 @@ #include "scene/resources/bit_mask.h" class TextureButton : public BaseButton { - GDCLASS( TextureButton, BaseButton ); + GDCLASS(TextureButton, BaseButton); public: enum StretchMode { @@ -57,20 +57,18 @@ private: StretchMode stretch_mode; protected: - virtual Size2 get_minimum_size() const; - virtual bool has_point(const Point2& p_point) const; + virtual bool has_point(const Point2 &p_point) const; void _notification(int p_what); static void _bind_methods(); public: - - void set_normal_texture(const Ref<Texture>& p_normal); - void set_pressed_texture(const Ref<Texture>& p_pressed); - void set_hover_texture(const Ref<Texture>& p_hover); - void set_disabled_texture(const Ref<Texture>& p_disabled); - void set_focused_texture(const Ref<Texture>& p_focused); - void set_click_mask(const Ref<BitMap>& p_image); + void set_normal_texture(const Ref<Texture> &p_normal); + void set_pressed_texture(const Ref<Texture> &p_pressed); + void set_hover_texture(const Ref<Texture> &p_hover); + void set_disabled_texture(const Ref<Texture> &p_disabled); + void set_focused_texture(const Ref<Texture> &p_focused); + void set_click_mask(const Ref<BitMap> &p_image); Ref<Texture> get_normal_texture() const; Ref<Texture> get_pressed_texture() const; @@ -88,6 +86,5 @@ public: TextureButton(); }; - -VARIANT_ENUM_CAST( TextureButton::StretchMode ); +VARIANT_ENUM_CAST(TextureButton::StretchMode); #endif // TEXTURE_BUTTON_H |
