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| author | Juan Linietsky | 2015-12-31 00:31:00 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-12-31 00:31:00 -0300 |
| commit | fd836cad270f7eb9645356cd583c8f11bf737b0f (patch) | |
| tree | cf3c430537b27cf0dc902e6a1c12906b93771611 /scene/gui/text_edit.cpp | |
| parent | 9bf7adfc1fcf1e57b5279f3d56983bc222366562 (diff) | |
| download | godot-fd836cad270f7eb9645356cd583c8f11bf737b0f.tar.gz godot-fd836cad270f7eb9645356cd583c8f11bf737b0f.tar.zst godot-fd836cad270f7eb9645356cd583c8f11bf737b0f.zip | |
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
Diffstat (limited to 'scene/gui/text_edit.cpp')
0 files changed, 0 insertions, 0 deletions
