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authorJuan Linietsky2016-09-11 11:28:01 -0300
committerJuan Linietsky2016-09-11 11:28:01 -0300
commit95eb7466df890dcbed9eb8e8bda15bd9235db9c0 (patch)
tree6c23afb3abef8e539c42d1024a0fa213bc98692b /scene/gui/text_edit.cpp
parent1bf684cea274db7c58b3f62a77ad4de3980c14dc (diff)
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-Added a ColorFrame control, kind of like Texture but for color.
-Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor
Diffstat (limited to 'scene/gui/text_edit.cpp')
-rw-r--r--scene/gui/text_edit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 4756fdee2..87df8c076 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -34,6 +34,7 @@
#include "globals.h"
#include "message_queue.h"
+#include "scene/main/viewport.h"
#define TAB_PIXELS
@@ -1651,7 +1652,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
const InputEventMouseMotion &mm=p_input_event.mouse_motion;
- if (mm.button_mask&BUTTON_MASK_LEFT) {
+ if (mm.button_mask&BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data()==Variant()) { //ignore if dragging
if (selection.selecting_mode!=Selection::MODE_NONE) {