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authorJuan Linietsky2015-03-16 00:47:37 -0300
committerJuan Linietsky2015-03-16 01:14:59 -0300
commit53e1694e1e2b76026d862e84c1de88f62601cbc3 (patch)
tree545ef1e271b6df173d0626db887c87c4f6bdf4ba /scene/gui/text_edit.cpp
parent5b54361daf933e33d4b1545f14e2cebbd04d93ff (diff)
downloadgodot-53e1694e1e2b76026d862e84c1de88f62601cbc3.tar.gz
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New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
Diffstat (limited to 'scene/gui/text_edit.cpp')
-rw-r--r--scene/gui/text_edit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 8855627bb..e0bf4587b 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1345,7 +1345,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
return;
}
- if (k.scancode==KEY_HOME) {
+ if (k.scancode==KEY_HOME && completion_index>0) {
completion_index=0;
completion_current=completion_options[completion_index];
@@ -1354,7 +1354,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
return;
}
- if (k.scancode==KEY_END) {
+ if (k.scancode==KEY_END && completion_index<completion_options.size()-1) {
completion_index=completion_options.size()-1;
completion_current=completion_options[completion_index];