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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/tabs.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/tabs.h')
-rw-r--r--scene/gui/tabs.h25
1 files changed, 10 insertions, 15 deletions
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 83dcce261..39811f13c 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -33,9 +33,9 @@
class Tabs : public Control {
- GDCLASS( Tabs, Control );
-public:
+ GDCLASS(Tabs, Control);
+public:
enum TabAlign {
ALIGN_LEFT,
@@ -49,9 +49,8 @@ public:
CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
CLOSE_BUTTON_SHOW_ALWAYS,
};
-private:
-
+private:
struct Tab {
String text;
@@ -65,10 +64,8 @@ private:
Ref<Texture> right_button;
Rect2 rb_rect;
Rect2 cb_rect;
-
};
-
int offset;
int max_drawn_tab;
int hilite_arrow;
@@ -86,31 +83,29 @@ private:
bool cb_pressing;
CloseButtonDisplayPolicy cb_displaypolicy;
- int hover; // hovered tab
+ int hover; // hovered tab
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
protected:
-
- void _gui_input(const InputEvent& p_event);
+ void _gui_input(const InputEvent &p_event);
void _notification(int p_what);
static void _bind_methods();
public:
+ void add_tab(const String &p_str = "", const Ref<Texture> &p_icon = Ref<Texture>());
- void add_tab(const String& p_str="",const Ref<Texture>& p_icon=Ref<Texture>());
-
- void set_tab_title(int p_tab,const String& p_title);
+ void set_tab_title(int p_tab, const String &p_title);
String get_tab_title(int p_tab) const;
- void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
+ void set_tab_icon(int p_tab, const Ref<Texture> &p_icon);
Ref<Texture> get_tab_icon(int p_tab) const;
-
+
void set_tab_disabled(int p_tab, bool p_disabled);
bool get_tab_disabled(int p_tab) const;
- void set_tab_right_button(int p_tab,const Ref<Texture>& p_right_button);
+ void set_tab_right_button(int p_tab, const Ref<Texture> &p_right_button);
Ref<Texture> get_tab_right_button(int p_tab) const;
void set_tab_align(TabAlign p_align);