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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/slider.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/slider.h')
| -rw-r--r-- | scene/gui/slider.h | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/scene/gui/slider.h b/scene/gui/slider.h index 89eb32737..f649a4d15 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -33,7 +33,7 @@ class Slider : public Range { - GDCLASS( Slider, Range ); + GDCLASS(Slider, Range); struct Grab { int pos; @@ -46,16 +46,13 @@ class Slider : public Range { Orientation orientation; float custom_step; - protected: - void _gui_input(InputEvent p_event); void _notification(int p_what); static void _bind_methods(); bool ticks_on_borders; public: - virtual Size2 get_minimum_size() const; void set_custom_step(float p_custom_step); @@ -67,25 +64,25 @@ public: void set_ticks_on_borders(bool); bool get_ticks_on_borders() const; - Slider(Orientation p_orientation=VERTICAL); + Slider(Orientation p_orientation = VERTICAL); }; - - class HSlider : public Slider { - GDCLASS( HSlider, Slider ); -public: + GDCLASS(HSlider, Slider); - HSlider() : Slider(HORIZONTAL) { set_v_size_flags(0);} +public: + HSlider() + : Slider(HORIZONTAL) { set_v_size_flags(0); } }; class VSlider : public Slider { - GDCLASS( VSlider, Slider ); -public: + GDCLASS(VSlider, Slider); - VSlider() : Slider(VERTICAL) { set_h_size_flags(0);} +public: + VSlider() + : Slider(VERTICAL) { set_h_size_flags(0); } }; #endif // SLIDER_H |
