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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/separator.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/separator.cpp')
-rw-r--r--scene/gui/separator.cpp29
1 files changed, 11 insertions, 18 deletions
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 32bd2239f..e256b8f92 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -28,54 +28,47 @@
/*************************************************************************/
#include "separator.h"
-
Size2 Separator::get_minimum_size() const {
- Size2 ms(3,3);
- ms[orientation]=get_constant("separation");
+ Size2 ms(3, 3);
+ ms[orientation] = get_constant("separation");
return ms;
-
-
}
void Separator::_notification(int p_what) {
-
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_DRAW: {
Size2i size = get_size();
Ref<StyleBox> style = get_stylebox("separator");
- Size2i ssize=style->get_minimum_size()+style->get_center_size();
+ Size2i ssize = style->get_minimum_size() + style->get_center_size();
- if (orientation==VERTICAL) {
+ if (orientation == VERTICAL) {
- style->draw(get_canvas_item(),Rect2( (size.x-ssize.x)/2,0,ssize.x,size.y ));
+ style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y));
} else {
- style->draw(get_canvas_item(),Rect2( 0,(size.y-ssize.y)/2,size.x,ssize.y ));
+ style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
}
} break;
}
}
-Separator::Separator()
-{
+Separator::Separator() {
}
-
-Separator::~Separator()
-{
+Separator::~Separator() {
}
HSeparator::HSeparator() {
- orientation=HORIZONTAL;
+ orientation = HORIZONTAL;
}
VSeparator::VSeparator() {
- orientation=VERTICAL;
+ orientation = VERTICAL;
}