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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/scroll_container.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/scroll_container.h')
| -rw-r--r-- | scene/gui/scroll_container.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index 114cd0630..07b127843 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -37,8 +37,8 @@ class ScrollContainer : public Container { GDCLASS(ScrollContainer, Container); - HScrollBar* h_scroll; - VScrollBar* v_scroll; + HScrollBar *h_scroll; + VScrollBar *v_scroll; Size2 child_max_size; Size2 scroll; @@ -63,16 +63,15 @@ class ScrollContainer : public Container { protected: Size2 get_minimum_size() const; - - void _gui_input(const InputEvent& p_gui_input); + void _gui_input(const InputEvent &p_gui_input); void _notification(int p_what); void _scroll_moved(float); static void _bind_methods(); void _update_scrollbar_pos(); -public: +public: int get_v_scroll() const; void set_v_scroll(int p_pos); |
