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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/scroll_container.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/scroll_container.h')
-rw-r--r--scene/gui/scroll_container.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 114cd0630..07b127843 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -37,8 +37,8 @@ class ScrollContainer : public Container {
GDCLASS(ScrollContainer, Container);
- HScrollBar* h_scroll;
- VScrollBar* v_scroll;
+ HScrollBar *h_scroll;
+ VScrollBar *v_scroll;
Size2 child_max_size;
Size2 scroll;
@@ -63,16 +63,15 @@ class ScrollContainer : public Container {
protected:
Size2 get_minimum_size() const;
-
- void _gui_input(const InputEvent& p_gui_input);
+ void _gui_input(const InputEvent &p_gui_input);
void _notification(int p_what);
void _scroll_moved(float);
static void _bind_methods();
void _update_scrollbar_pos();
-public:
+public:
int get_v_scroll() const;
void set_v_scroll(int p_pos);