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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/scroll_bar.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/scroll_bar.h')
| -rw-r--r-- | scene/gui/scroll_bar.h | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index be8b39495..5227fa45a 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -31,13 +31,12 @@ #include "scene/gui/range.h" - /** @author Juan Linietsky <reduzio@gmail.com> */ class ScrollBar : public Range { - GDCLASS( ScrollBar, Range ); + GDCLASS(ScrollBar, Range); enum HiliteStatus { HILITE_NONE, @@ -61,17 +60,16 @@ class ScrollBar : public Range { float value_at_click; } drag; - double get_grabber_size() const; double get_grabber_min_size() const; double get_area_size() const; double get_area_offset() const; - double get_click_pos(const Point2& p_pos) const; + double get_click_pos(const Point2 &p_pos) const; double get_grabber_offset() const; static void set_can_focus_by_default(bool p_can_focus); - Node* drag_slave; + Node *drag_slave; NodePath drag_slave_path; Vector2 drag_slave_speed; @@ -85,43 +83,43 @@ class ScrollBar : public Range { bool click_handled; void _drag_slave_exit(); - void _drag_slave_input(const InputEvent& p_input); + void _drag_slave_input(const InputEvent &p_input); void _gui_input(InputEvent p_event); + protected: void _notification(int p_what); static void _bind_methods(); public: - void set_custom_step(float p_custom_step); float get_custom_step() const; - void set_drag_slave(const NodePath& p_path); + void set_drag_slave(const NodePath &p_path); NodePath get_drag_slave() const; virtual Size2 get_minimum_size() const; - ScrollBar(Orientation p_orientation=VERTICAL); + ScrollBar(Orientation p_orientation = VERTICAL); ~ScrollBar(); - }; class HScrollBar : public ScrollBar { - GDCLASS( HScrollBar, ScrollBar ); -public: + GDCLASS(HScrollBar, ScrollBar); - HScrollBar() : ScrollBar(HORIZONTAL) { set_v_size_flags(0); } +public: + HScrollBar() + : ScrollBar(HORIZONTAL) { set_v_size_flags(0); } }; class VScrollBar : public ScrollBar { - GDCLASS( VScrollBar, ScrollBar ); -public: + GDCLASS(VScrollBar, ScrollBar); - VScrollBar() : ScrollBar(VERTICAL) { set_h_size_flags(0); } +public: + VScrollBar() + : ScrollBar(VERTICAL) { set_h_size_flags(0); } }; - #endif |
