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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/scroll_bar.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/scroll_bar.h')
-rw-r--r--scene/gui/scroll_bar.h32
1 files changed, 15 insertions, 17 deletions
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index be8b39495..5227fa45a 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -31,13 +31,12 @@
#include "scene/gui/range.h"
-
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ScrollBar : public Range {
- GDCLASS( ScrollBar, Range );
+ GDCLASS(ScrollBar, Range);
enum HiliteStatus {
HILITE_NONE,
@@ -61,17 +60,16 @@ class ScrollBar : public Range {
float value_at_click;
} drag;
-
double get_grabber_size() const;
double get_grabber_min_size() const;
double get_area_size() const;
double get_area_offset() const;
- double get_click_pos(const Point2& p_pos) const;
+ double get_click_pos(const Point2 &p_pos) const;
double get_grabber_offset() const;
static void set_can_focus_by_default(bool p_can_focus);
- Node* drag_slave;
+ Node *drag_slave;
NodePath drag_slave_path;
Vector2 drag_slave_speed;
@@ -85,43 +83,43 @@ class ScrollBar : public Range {
bool click_handled;
void _drag_slave_exit();
- void _drag_slave_input(const InputEvent& p_input);
+ void _drag_slave_input(const InputEvent &p_input);
void _gui_input(InputEvent p_event);
+
protected:
void _notification(int p_what);
static void _bind_methods();
public:
-
void set_custom_step(float p_custom_step);
float get_custom_step() const;
- void set_drag_slave(const NodePath& p_path);
+ void set_drag_slave(const NodePath &p_path);
NodePath get_drag_slave() const;
virtual Size2 get_minimum_size() const;
- ScrollBar(Orientation p_orientation=VERTICAL);
+ ScrollBar(Orientation p_orientation = VERTICAL);
~ScrollBar();
-
};
class HScrollBar : public ScrollBar {
- GDCLASS( HScrollBar, ScrollBar );
-public:
+ GDCLASS(HScrollBar, ScrollBar);
- HScrollBar() : ScrollBar(HORIZONTAL) { set_v_size_flags(0); }
+public:
+ HScrollBar()
+ : ScrollBar(HORIZONTAL) { set_v_size_flags(0); }
};
class VScrollBar : public ScrollBar {
- GDCLASS( VScrollBar, ScrollBar );
-public:
+ GDCLASS(VScrollBar, ScrollBar);
- VScrollBar() : ScrollBar(VERTICAL) { set_h_size_flags(0); }
+public:
+ VScrollBar()
+ : ScrollBar(VERTICAL) { set_h_size_flags(0); }
};
-
#endif