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| author | Zher Huei Lee | 2016-03-31 12:58:07 +0100 |
|---|---|---|
| committer | Zher Huei Lee | 2016-03-31 12:58:07 +0100 |
| commit | 0bba09c4cb98525ccc88aa69574162458a79abb6 (patch) | |
| tree | a015957c3b5c9daa6d58ce46d0c2e055652862ed /scene/gui/progress_bar.cpp | |
| parent | 8708a284f7b5390a48ea2fd95848f60cc40d0bf0 (diff) | |
| download | godot-0bba09c4cb98525ccc88aa69574162458a79abb6.tar.gz godot-0bba09c4cb98525ccc88aa69574162458a79abb6.tar.zst godot-0bba09c4cb98525ccc88aa69574162458a79abb6.zip | |
Progress bar minsize now checks percent_visible
Allows for really thin progress bars such as for pixel-art styles.
Diffstat (limited to 'scene/gui/progress_bar.cpp')
| -rw-r--r-- | scene/gui/progress_bar.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index fc0e7be34..02da8ff27 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -35,7 +35,9 @@ Size2 ProgressBar::get_minimum_size() const { Ref<Font> font = get_font("font"); Size2 ms=bg->get_minimum_size()+bg->get_center_size(); - ms.height=MAX(ms.height,bg->get_minimum_size().height+font->get_height()); + if (percent_visible) { + ms.height=MAX(ms.height,bg->get_minimum_size().height+font->get_height()); + } return ms; } |
