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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/popup.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/popup.h')
| -rw-r--r-- | scene/gui/popup.h | 26 |
1 files changed, 10 insertions, 16 deletions
diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 4e4c8b029..d80daaad1 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -36,56 +36,50 @@ */ class Popup : public Control { - GDCLASS( Popup, Control ); + GDCLASS(Popup, Control); bool exclusive; bool popped_up; protected: - virtual void _post_popup() {} void _gui_input(InputEvent p_event); void _notification(int p_what); virtual void _fix_size(); static void _bind_methods(); -public: +public: enum { - NOTIFICATION_POST_POPUP=80, - NOTIFICATION_POPUP_HIDE=81 + NOTIFICATION_POST_POPUP = 80, + NOTIFICATION_POPUP_HIDE = 81 }; void set_exclusive(bool p_exclusive); bool is_exclusive() const; - void popup_centered_ratio(float p_screen_ratio=0.75); - void popup_centered(const Size2& p_size=Size2()); - void popup_centered_minsize(const Size2& p_minsize=Size2()); + void popup_centered_ratio(float p_screen_ratio = 0.75); + void popup_centered(const Size2 &p_size = Size2()); + void popup_centered_minsize(const Size2 &p_minsize = Size2()); void set_as_minsize(); - virtual void popup(const Rect2& p_bounds=Rect2()); + virtual void popup(const Rect2 &p_bounds = Rect2()); virtual String get_configuration_warning() const; Popup(); ~Popup(); - }; class PopupPanel : public Popup { - GDCLASS(PopupPanel,Popup); - + GDCLASS(PopupPanel, Popup); protected: - void _notification(int p_what); -public: +public: void set_child_rect(Control *p_child); PopupPanel(); - }; - #endif |
