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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/menu_button.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/menu_button.h')
| -rw-r--r-- | scene/gui/menu_button.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 5b5573456..4acb62cf3 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -29,14 +29,14 @@ #ifndef MENU_BUTTON_H #define MENU_BUTTON_H -#include "scene/gui/popup_menu.h" #include "scene/gui/button.h" +#include "scene/gui/popup_menu.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class MenuButton : public Button { - GDCLASS( MenuButton, Button ); + GDCLASS(MenuButton, Button); bool clicked; PopupMenu *popup; @@ -44,15 +44,14 @@ class MenuButton : public Button { void _unhandled_key_input(InputEvent p_event); Array _get_items() const; - void _set_items(const Array& p_items); + void _set_items(const Array &p_items); void _gui_input(InputEvent p_event); -protected: - +protected: static void _bind_methods(); -public: +public: PopupMenu *get_popup(); MenuButton(); ~MenuButton(); |
