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| author | Juan Linietsky | 2017-08-08 10:57:33 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-08-08 10:59:45 -0300 |
| commit | db7f49183357c282e267c0743411505eb61f1c6f (patch) | |
| tree | 7d2bacfbd9df68c005851ad787556dd929131210 /scene/gui/graph_node.h | |
| parent | 51d8206ee8ce509db7cfe2e9ac1cd93be877eeff (diff) | |
| download | godot-db7f49183357c282e267c0743411505eb61f1c6f.tar.gz godot-db7f49183357c282e267c0743411505eb61f1c6f.tar.zst godot-db7f49183357c282e267c0743411505eb61f1c6f.zip | |
Diffstat (limited to 'scene/gui/graph_node.h')
| -rw-r--r-- | scene/gui/graph_node.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 056b699aa..a7d9e8ddb 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -99,8 +99,6 @@ private: Overlay overlay; - bool has_point(const Point2 &p_point) const; - protected: void _gui_input(const Ref<InputEvent> &p_ev); void _notification(int p_what); @@ -111,6 +109,8 @@ protected: void _get_property_list(List<PropertyInfo> *p_list) const; public: + bool has_point(const Point2 &p_point) const; + void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture> &p_custom_left = Ref<Texture>(), const Ref<Texture> &p_custom_right = Ref<Texture>()); void clear_slot(int p_idx); void clear_all_slots(); |
