diff options
| author | Juan Linietsky | 2017-01-02 23:03:46 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-02 23:03:46 -0300 |
| commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
| tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/gui/graph_node.h | |
| parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
| download | godot-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz godot-118eed485e8f928a5a0dab530ae93211afa10525.tar.zst godot-118eed485e8f928a5a0dab530ae93211afa10525.zip | |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/gui/graph_node.h')
| -rw-r--r-- | scene/gui/graph_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 0e9223d59..5d90a006e 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -33,7 +33,7 @@ class GraphNode : public Container { - OBJ_TYPE(GraphNode,Container); + GDCLASS(GraphNode,Container); public: enum Overlay { |
