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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/container.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/container.h')
| -rw-r--r-- | scene/gui/container.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/scene/gui/container.h b/scene/gui/container.h index bb4752497..78f647f59 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -33,13 +33,13 @@ class Container : public Control { - GDCLASS(Container,Control); + GDCLASS(Container, Control); bool pending_sort; void _sort_children(); void _child_minsize_changed(); -protected: +protected: void queue_sort(); virtual void add_child_notify(Node *p_child); virtual void move_child_notify(Node *p_child); @@ -47,12 +47,13 @@ protected: void _notification(int p_what); static void _bind_methods(); + public: enum { - NOTIFICATION_SORT_CHILDREN=50 + NOTIFICATION_SORT_CHILDREN = 50 }; - void fit_child_in_rect(Control *p_child,const Rect2& p_rect); + void fit_child_in_rect(Control *p_child, const Rect2 &p_rect); Container(); }; |
