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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/container.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/container.h')
-rw-r--r--scene/gui/container.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/scene/gui/container.h b/scene/gui/container.h
index bb4752497..78f647f59 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -33,13 +33,13 @@
class Container : public Control {
- GDCLASS(Container,Control);
+ GDCLASS(Container, Control);
bool pending_sort;
void _sort_children();
void _child_minsize_changed();
-protected:
+protected:
void queue_sort();
virtual void add_child_notify(Node *p_child);
virtual void move_child_notify(Node *p_child);
@@ -47,12 +47,13 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+
public:
enum {
- NOTIFICATION_SORT_CHILDREN=50
+ NOTIFICATION_SORT_CHILDREN = 50
};
- void fit_child_in_rect(Control *p_child,const Rect2& p_rect);
+ void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
Container();
};