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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/color_rect.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/color_rect.h')
-rw-r--r--scene/gui/color_rect.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index 55e413ce2..c6d0164ac 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -31,17 +31,17 @@
#include "scene/gui/control.h"
-class ColorRect : public Control {
- GDCLASS(ColorRect,Control)
+class ColorRect : public Control {
+ GDCLASS(ColorRect, Control)
Color color;
-protected:
+protected:
void _notification(int p_what);
static void _bind_methods();
-public:
- void set_frame_color(const Color& p_color);
+public:
+ void set_frame_color(const Color &p_color);
Color get_frame_color() const;
ColorRect();